[REF]Android is now Open Source[Code released] - Touch GSM ROM Development

Android was announce as Open Source 6 hours ago.
Anybody now can download and work over Android.
http://source.android.com/
Let's work together to bring the Android to our loved Elf(in)!
Good luck!
Sry for the english.

Android is now available as open source
Oct 21, 2008 7:52 AM posted by Dave Bort [updated Oct 21, 2008 9:59 AM by Dave Bort]
Today is a big day for Android, the Open Handset Alliance, and the open-source community. All of the work that we've poured into the mobile platform is now officially available, for free, as the Android Open Source Project.
You'll be hearing a lot about Android devices. We've all put a lot of effort into the first Android device, and I'm really happy with the way it turned out. But one device is just the beginning.
Android is not a single piece of hardware; it's a complete, end-to-end software platform that can be adapted to work on any number of hardware configurations. Everything is there, from the bootloader all the way up to the applications. And with an Android device already on the market, it has proven that it has what it takes to truly compete in the mobile arena.
Even if you're not planning to ship a mobile device any time soon, Android has a lot to offer. Interested in working on a speech-recognition library? Looking to do some research on virtual machines? Need an out-of-the-box embedded Linux solution? All of these pieces are available, right now, as part of the Android Open Source Project, along with graphics libraries, media codecs, and some of the best development tools I've ever worked with.
Have a great idea for a new feature? Add it! As an open source project, the best part is that anyone can contribute to Android and influence its direction. And if the platform becomes as ubiquitous as I hope it will, you may end up influencing the future of mobile devices as a whole.
This is an exciting time for Android, and we're just getting started. It takes a lot of work to keep up with the changes in the mobile industry. But we want to do more than just keep up; we want to lead the way, to try things out, to add the new features that everyone else is scrambling to keep up with. But we can't do it without your help.
What will you do with Android?

Damn....i read a bit and then realised this is not gonna work for the Elf
Elfin users yes but not elf......... maybe someone can hack it for elf users or provide a workaround

Please maintain subject line as per posting policy in the announcement. I have edited the same right now in spirit of this discussion. Please bear in mind for further times

Related

[DEVS] Call for Android Developers to port your applications to Playbook

I realize the laughs, smirks, and shuns that the title of this thread may cause.
However, as the founder and community manager for bnxtreme.com, please hear me out.
I am posting this to clear up/clarify some misunderstanding regarding Android on the Blackberry Playbook.
NOTE: This thread is NOT about rooting the Playbook or completely replacing the QNX OS with Android or dual-booting. I will be creating separate threads for those, and hopefully, with enough traction, it could develop into its own section.
Click to expand...
Click to collapse
After DevCon 2011 in October, RIM released their BETA OS2.0 for the playbook.
Included in this release were several new tools for the SDK/NDK, support for additional programming languages, and of course, the reason I'm posting here, a native Android 2.3.3 run-time. Now developers have both on and offline conversion tools to recompile almost any Android APK for use in the BlackBerry PlayBook in BAR format using only a few clicks as shown on the following page:
http s://bdsc.webapps.blackberry.com/android/tool/​
Shortly thereafter, the various Blackberry forums throughout the web were abuzz about what could be done with this new BETA, how to get Android apps install, etc...
Within less than a day, the post appeared with very quick and simple directions for users to easily convert Android APK files to Playbook BAR files. Suddenly, the flood gates were now open and the list of applications being converted started to flood in, as did requests for those who 'got it' to do it for them. Less than 12 hours later, the list became too much for one person to manage alone, so a Google Doc was created based on a Google Form where visitors could submit their requests and updates. The list had taken on a life of it's own:
h ttp://bnxtreme.com/drupal/content/apk2bar-list​
As you can see from this list, individual PlayBook users have been actively collaborating and converting various applications to demonstrate just how easy the process is. It is hoped that this list of converted applications will help encourage developers to re-release their respective application on the BlackBerry Playbook.
IMPORTANT NOTE: If your application has been added to this list, it was done so because it was believed to be a free application on the Android Market, available as a free trial online, or offered for free through the Amazon Marketplace. If this is not the case, or for any reason you wish to have your application removed from the apk2bar list, please e-mail us at [email protected] and we will have your application permanently removed.​
Click to expand...
Click to collapse
Now, within the last few weeks, ported Android applications have already started to appear in the Blackberry AppWorld, being made available to anyone running the OS2.0 BETA
ht tp://crackberry.com/handster-android-app-market-begin-submitting-android-apps-blackberry-app-world-behalf-developers
ht tp://forums.crackberry.com/blackberry-playbook-f222/high-quality-free-android-apps-available-app-world-os2-users-679669/​
The purpose for this post is to call upon Android developers to start porting their applications and submitting them to the Blackberry AppWorld. Again, the process is extremely simple and will open your applications up to a whole new audience.
Additionally, I am also posting to offer our services. Our team is both willing to help test any early BETA builds or to continue any abandoned development projects on their port to the BlackBerry PlayBook operating system; all you have to do is ask.
For more information on how easy it is to develop your existing application for the Blackberry PlayBook, please visit:
ht tp://us.blackberry.com/developers/tablet/​
Thank you for your time to read this posting and we look forward to hopefully developing an active and healthy relationship with xda-developers.
Marc K.
Founder, Project Manager, and Community Manager for the BNXtreme Team.
@technomensch
ht tp://stayinginsync.info
ht tp://bnxtreme.com
I have just purchased a 32Gb Playbook and would love to support your objectives.
I am keen to use the PB on Android...I have little knowledge...but am keen
ANDREW
Why can't it be the other way? Blackberry Apps to Android? That seems to be better

Silvia for Android?

Is this just another Siri clone or is it closer to "AI" (define as you will). Is anyone here involved in this?
http://www.kickstarter.com/projects/cogcode/silvia-for-android
I searched "silvia" and "silvia for android" before posting this thread. If this question or topic has been posted before, or if this is in the wrong place, I apologize.
MichaelHaley said:
Is this just another Siri clone or is it closer to "AI" (define as you will). Is anyone here involved in this?
...
I searched "silvia" and "silvia for android" before posting this thread. If this question or topic has been posted before, or if this is in the wrong place, I apologize.
Click to expand...
Click to collapse
Hi Michael,
Prior to our launch of our SILVIA for Android Kickstarter project this past Friday (May 25th), we have been fairly quiet about SILVIA for Android.
So, you may not find much 3rd party information on SILVIA for Android, at least for a while.
However, we will be happy to answer your questions as best we can.
First off, we think that Siri is a fine product.
Of course, we feel we have something different and unique to offer with our technology, otherwise we would not be doing what we're doing.
We think that our context sensitive conversational approach to the user experience is very compelling for many reasons, and we also think it is an important difference that our technology runs natively on mobile devices.
For developers, we are offering an SDK with a rich API, a graphical content development system, and a runtime engine that will allow developers to create new conversational applications for Android that run right on the device. For smaller developers, this is very important because there is no requirement for additional (and expensive) server infrastructure to host the AI.
We think that another important feature is the compactness and efficiency of our runtime. The average SILVIA for Android end-user application clocks in at about 7 or 8 megabytes on the device, and is efficient enough to run in the background without disrupting the performance of most other applications.
We will continue to release more details for developers over the next few weeks as our Kickstarter campaign progresses.
I hope this information helps.
Right on, looks pretty interesting, hope to see it available soon!
CogCode said:
Hi Michael,
Prior to our launch of our SILVIA for Android Kickstarter project this past Friday (May 25th), we have been fairly quiet about SILVIA for Android.
So, you may not find much 3rd party information on SILVIA for Android, at least for a while.
However, we will be happy to answer your questions as best we can.
First off, we think that Siri is a fine product.
Of course, we feel we have something different and unique to offer with our technology, otherwise we would not be doing what we're doing.
We think that our context sensitive conversational approach to the user experience is very compelling for many reasons, and we also think it is an important difference that our technology runs natively on mobile devices.
For developers, we are offering an SDK with a rich API, a graphical content development system, and a runtime engine that will allow developers to create new conversational applications for Android that run right on the device. For smaller developers, this is very important because there is no requirement for additional (and expensive) server infrastructure to host the AI.
We think that another important feature is the compactness and efficiency of our runtime. The average SILVIA for Android end-user application clocks in at about 7 or 8 megabytes on the device, and is efficient enough to run in the background without disrupting the performance of most other applications.
We will continue to release more details for developers over the next few weeks as our Kickstarter campaign progresses.
I hope this information helps.
Click to expand...
Click to collapse
We are definitely covering SILVIA and this project
http://www.androrev.com/2012/05/31/...-why-she-may-just-be-androids-answer-to-siri/
Developer Update!
Just a quick update, we have some more information for Android developers on our Kickstarter project page.
Unfortunately, due to the low post count, we can't post links yet. But a quick look at the first post in this thread should get you there.
In particular, we think there is some great opportunity for game developers, as our SILVIA Core has already been deployed as a conversational intelligence system in 3D training systems for the US Army. But even casual game and apps developers can quickly integrate SILVIA for Android into their projects.
The SILVIA for Android library can be used directly in just about any native Java or Mono for Android project, but as a bonus for you Unity 3D developers, we will be including a Unity 3D compatible version of our SILVIA for Android runtime library as part of the SDK package.
All the best,
The SILVIA for Android Team
what happened?
Sent from my GT-N7000 using Tapatalk 2

Android for Windows - BlueStacks

Good day community,
Over the past several months, a few of us have been working on a projerct some may be familiar with. We have bundled an add-on to specific BlueStacks versions to allow for a complete Operating System environment, full of communications tools.
We didn't "develop", any of it. We have taken the time to scour the internet and primarily this site to garner the education, information and knowledge to actually bring it to fruition. We would like to say a big THANK YOU to the entire community here. We feel this is am important piece to a software life-cycle where developed information is compiled into a fully functioning system, exposing your people's craftsmanship.
The motive here is a moral one. I have been a communications engineer for 22 years and have seen and done things I thought weren't possible. I have been tasked with trying to develop an education platform technology matrix for schools. Specifically using my innovation abilities to solve problems. I am not a coder, I am more of a script writer. I have found success in making disparate hardware and software work together, and producing middle-ware scripts and functions to technologically solve challenges. In every sector.
I believe I have identified one of the major issues related to student success rates. Basic communications is hindered in many schools, internet cut out, and dictator like classroom regime. I feel communications is the king of industry and whomever has the information the fastest, cheapest, and accurate, wins. This is proven time and time again in capitalism. I feel students should be able to sms, or exchange pictures and peruse social networks, both to each other and their teachers. These are real-world tools, and the primary back-bone of a child's social life. But students need to learn to be accountable for they digital actions,
This "OS" changes things ever so slightly., not every student can afford the gear required to have that type of communication. If every kid could afford an iphone and ipad, than I don't need to do this project. Android on the other hand, little or no cost at all.
I will be deploying Android for Windows across the board. Students will have to setup a Google account and online storage. Copies of AW can be had for their home computer. The environment is the environment kids all love and use, the emulated touch interface is "cool" and the kids can support it and maintain it mostly themselves, and sync it to their PC phones or other devices, but those are NOT required. And no need to upgrade the PC's for a while, BlueStacks is Linux(ish), it's hardware demands are low, and I can keep the PC's at there current level.
I distribute it on thepratebay, another long story for another day, but this is the best way to ensure it stays out there, and the price is right to be able to push it out to the world. We have tirelessly worked to ensure compatibility with the apps the devs release and I know this particular release of AW has restored many of the items BlueStacks cripples
We have started a mini marketing campaign to drum up interest, although modest. And for you devs, this open an ENTIRE new revenue stream you didn't even have before. Making Android the primary OS used.
---------------------------
That's the agenda, I would like to open a support thread for it somewhere on here. I have an armada of info, tools, rootkits, tricks and troubleshooting information that we feel can be valuable to the community. I'll get things posted here ASAP. Anyone that has played with this at all before will be able to appreciate all of the challenges we had to solve.
We did not knowingly disassemble or modify any of the original distribution files of any applications, staying in accordance with about every license agreement on earth.
--------------------------
Looking for some feedback, questions, thoughts, ideas.. have to get 10 posts or something anyway...
Thank you to everyone!
-js
What's the difference between your project and the Android x86 project?
syung said:
What's the difference between your project and the Android x86 project?
Click to expand...
Click to collapse
AFAIK Bluestacks has its own VM, so you doesn't need to install Virtual Machine any more.
I used this for a several months and it helps me to try an application without to send it to any Android device.
If you use Android x86 project, yo need to install it inside a Virtual Machine or make a USB Bootable, and as far I know it has limitations in the Play Store. Only some application that supports the architecture can be downloaded..
The Android x86 project is a piece of this absolutely. What BlueStacks is and what they have done is this:
Taken x86 gingerbread and ad an arm translator inside there. This is very unique, all of the other arm emulations fail out there after you even try to put them to the test with heavier use or apps. Basically the compatibility is just not there.
BlueStacks then added the vm player which is the most sophisticated player there is. Network mounts to shared fordler without installing drivers, and opengl support for limited HD graphics.
What we did
BlueStacks also crippled the hell out of the original ROM. All kinds of things missing that had to be put back in piece by piece, and still ensure compatibility. Some things fine to leave out, other maybe useful.
poring over the information, rooting bluestacks came easy, so we rooted every single v7.x of bluestacks, and began the mountain task of building compatibility. The winners are 7.4 for SD and 7.8 for HD. 7.8 handle the interface scrolling operations WAY better than later revisions. I can tell it was after this rev they forced on Surface Pro support, not back checking compatibility. And 7.4 installs on any machine but drops the arm translator. Still a nice product to put on an old machine, but little support for modern apps, and there won't be
Then doing a fair assessment of applications to do all the tasks one needs, file manipulation, printing, music, calling etc, We've spent over 200 hours trying to get a reliable lock screen, failed on that But we got most of it.
Finally adding and getting gapps to fully function was about like trying to drink a beer while standing on your head, it was like a marathon game of whack mole, we'd fix something, then something else friggen slam us over the head. Then we got to writing script, and adding widows apps like virtual keyboards and mouse to basically be able to run the entire OS with 1 finger as if you were Stephen Hawking.
We had an excellent response to the initial concept stuff version 1.1. It held on to around 400 seeders and 1000 user swam for about a week then began to fizzle. We expect that to triple and estimate 100,000 downloads in the first week. It is my opinion thepiratebay is the most accurate source for demand of anything digital, people that keep a copy and seed, actually really like something, versus an artificial "like" that other sites have and profit from. That's all Trip9d0zen stuff, about removing fake values and replacing it with real information exchange freedoms, so actually all financial can get to a creator, don't want to digress to far in this thread, but there is an ideology we have in common with thee twitters and thepitatebay's who have just the extreme basics of censorship, only to ensure safety, but never manipulated the information. We have evidence and models to change current businesses, and put the devs out in-front of these projects (or the artist selected agents). The more systems Android runs on, more success one can have. And Windows being the biggest, hands down, why not?
We feel this is by far the most compatible Android environment one can use, and can actually be used by anyone as an effective tool.
We know full well that once released, the ungodly amount of app work requests will be at its highest, but that's why I am here, where the devs are.. is this a revenue stream they want to suppport,?
I am personally using it exclusively for all my communications, social media and document creation, I only use windows for video playing files.
Hope that helps answer, here is the info to commercials for it, as our lil-1337s eloquently cranked out, smartasses...
youtube search for js99912
-js
It looks interesting, i'll check that up!
Dexcellium said:
It looks interesting, i'll check that up!
Click to expand...
Click to collapse
Me too. Thanks
Android for Windows 2.0
new version just went live..... can someone reply with a hot-link, thanks
thepiratebay.sx
/torrent/8440340
Adding Game Data / Mount SDcard.sparse BlueStacks
Ok, I have been asked about this more than anything,
Used to be the SDcard was a .fs file and could be manipulated easy, now it's a bit more involved, but none to difficult.
You need to download:
thepiratebay.sx/
torrent/8453985
This will get you to be able to mount the SDcard.sparsefs as a drive letter in windows... Nothing new, just consolidating info as I have been requested for this more than anything else. Enjoy!
-js

Official kodi™ foundation Help

Kodi™ Foundation are ready to end Android support and development !!
ARE YOU ????
Call out for developers
As you may or may not know is that Kodi is maintained by a group of volunteers since its first inception dating back to the original XBOX days. Over the years many volunteers have spent countless days if not months on every aspects of what makes Kodi great. This consist of writing and maintaining the code base of Kodi, expanding to new platforms, maintaining the forum, wiki, website and download server and more……
So why do we need you? Well the fact is that over the years the core team of Kodi has remained about the same size while the amount of users went from couple of thousand to many, many millions. Not forgetting the fact that it went from only a XBOX application to what is now running on Linux, Windows, iOS, OSX, Android. All this still with the same amount of people. Now comes the time that we will actually start calling out for some help. To put it simple we want to ensure that Kodi remains alive on all platforms while at the same time lowering the support burden each developer now faces these days. Each of the core developers has his own specialty and since Kodi is quite big you quickly run out of developers that know enough of certain sections. Add to that the changes needed for each operating system upgrade that happens and all the problems that arise with that.
To put it in perspective we basically have only 1 developer for each section or even complete platform. As already mentioned the entire team consists of volunteers which means everything is done in their spare time next to having an actual day time job and a personal life. This results in having only a few hours at most to spend on what they see as their hobby which i can say they are passionate about.*Over the years the team consisted of many different developers who gave all they could but due to whatever reason had to change priorities which resulted in not spending time in Kodi anymore.
So in short what we are looking for are C/C++ developers who are willing to put in some of their spare time in maintaining and improving our core code. This can either be doing some minor bugfixing, reviewing existing pull requests for code contributions or even creating some of their own code refactoring or feature additions. It really doesn’t matter if you are just a student just starting out on C/C++ or are already a senior programmer. We would welcome anyone who is willing to do their part on any improvement that is needed. A fair warning is that our codebase isn’t for the faint hearted as it’s quite massive and we are quite strict regarding code review before we merge anything. However don’t let this frighten you off as our current (or outside developers) will certainly give you pointers on improvements to get it included.
What we currently need most are developers with knowledge of the following components to improve current implementations:
• Windows DirectX11 / audio / video•*Android NDK / audio / video• iOS & OSX / audio / video• General knowledge of C/C++ and willing to do some coding in areas of their interest.
Any bugfix can be send to our main github code repository for review straight away. If you are not sure or want to take on a bigger task or change feel free to open up a thread on our forum where you write down your proposal to get some initial feedback.
Wiki pages to get you started:*http://kodi.wiki/view/Development
Forum:*Developer sucbsection
Code on Github:*https://github.com/xbmc/xbmc
Regards As Always

Community day with hackathon for the Volla Phone with custom ROM

Hello,
I'm Marc Aurel and I'm working with some other developers on the Volla Phone with a custom Android without Google Apps and Play Services. In addition to privacy protection the focus is a new simplified user experience beyond the app centered paradigm of current mobile operating systems.
We'll soon publish our code to invite developers to join the project or just have a look, what we are doing. We want to invite developers to our 2nd community days from 6 to 7 of June with a hackathon. You can find the announcement of the event with a live stream right here in our blog post. https:// volla.online /blog/files/community-days-2020.html
As a developer I will have some questions and I'm happy to answer some questions. I work on the launcher of the Volla OS, implemented with Qt, by the way. So I may can help or exchange experiences with developers working with this technology.
Very nice to see a phone that ships without any Google stuff out of the box. As many users switch to open source operating systems to avoid bloatware and manufacturer stuff sniffing their privacy this is a great project!
I hope the announced hackathon will result in many good ideas and approaches to improve the OSs compatible with the phone (as it also will support Ubuntu touch).
I'm looking forward to hear the results!
SHA_NDY said:
Very nice to see a phone that ships without any Google stuff out of the box. As many users switch to open source operating systems to avoid bloatware and manufacturer stuff sniffing their privacy this is a great project!
I hope the announced hackathon will result in many good ideas and approaches to improve the OSs compatible with the phone (as it also will support Ubuntu touch).
I'm looking forward to hear the results!
Click to expand...
Click to collapse
Thanks you for your motivating replay. We'll soon publish our source code of the Android based Volla OS after we have already published our source code for the Ubuntu Touch port in GitHub..
Beyond a discussion on measures to improve data protection, for which short presentations are welcome, we would like to explore ways to improve the user experience in the hackathon. One challenge will be the implementation of a system-wide sidebar that can be displayed with a border gesture. I'll post screenshots as soon I have the rights to post links.
Here the announcement for the community day:
https://volla.online/blog/files/community-days-2020.html
We have prepared an event page, that will be updated soon. You find it on volla.online/vcd2020 for Volla Community Days 2020. We hope to have participants of the Android developer community for our hackathon.

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