I was wondering if anyone knows of a way to get the major poker site gui applications(pokerstars, fulltilt poker) running on a ppc? Specifically a touch diamond or t-mobile wing(p4350).
It seems that someone should have developed some sort of emulator that can run windows based applications that aren't resource intensive. I searched, but I am not very savvy so I might have missed obvious key words.
If it hasn't been done and can be done, I would be interested in finding a developer who might try it.
Gigabet said:
I was wondering if anyone knows of a way to get the major poker site gui applications(pokerstars, fulltilt poker) running on a ppc? Specifically a touch diamond or t-mobile wing(p4350).
It seems that someone should have developed some sort of emulator that can run windows based applications that aren't resource intensive. I searched, but I am not very savvy so I might have missed obvious key words.
If it hasn't been done and can be done, I would be interested in finding a developer who might try it.
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Click to collapse
if they're native PC applications, you're shot. If they're in java, you mayhave better luck.
With all of the security features included, mainly with FTP since I use it, I doubt you could make this for your device. There is however, a very good multiplayer poker game from, I think, RealDice Inc.
Related
Hi Guys,
I have searched high and low for the answer to this one, so I thought I'd give up and ask you guys.
What I need is an Emulator for PPC that I can use on my computer to test downloaded programs before I instal them to my XDA.
The problems are:
Active sync appears to only work with visual .net development suit, which I dont have the money to buy.
Embeded visual C does run a nice emulator, but it wont connect to the active sync and thuse I cant install programmes. There did seem to be a solution in useing the folder option in the above programe to access a Virtual SD card on the computer (shared folder on my drive) but how do I access the programmes?
I would prefer to try these programmes out in a sand pit if I could.
But there doesnt seem to be away.
Please dont flame me if I have missed an earlier thread or some google search... I am new.. I am not worthy... I have no flame retardent underware...
Edy
I don't have an answer for you, (I also would like to do this also!), but I don't believe you will be able to get the eMbedded Emulator to run 'real' apps because these apps are compiled for a CPU target, (usually ARM) and the emulator only runs 8086 compiles.
The emulator is more to test your own source code and it compiles for 8086, and when you are ready, you compile your source for ARM, MIPS, to distribute.
If anyone knows of a Windows based emulator that runs ARM compiled programs, I would LOVE to know about it.
I seem to remember there was a Palm version where you could simply drag and drop programmes into it and test them. Would be nice if that were so for the PPC.
Still noone said life had to be perfect ;-)
Edy
Ya, I came from the Palm world, and they did have an emulator that would allow you to run Palm apps. It wasn’t the great emulation, but it usually was good enough to give you an idea if you even wanted to bother installing it on your ‘real’ device.
Well, maybe there is one for PPC and we just don’t know about it… Anyone???
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has done this.
So the long and the short of this is I need visual .net to be able to run the MS emu... Any here doing that? If so can you tell me if it is possible to install other programs for testing, or will the emu only work with applications you are writing yourself?
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has
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Click to collapse
no it's that that difficult at all sure it takes some time to do
if you look around for emulators many many platforms come as emulated on pc systems like ps2 all the way back to mame
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
Rudegar said:
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
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Click to collapse
Please, can you provide us with a link? I was very interested in such an emulation to test Xanadux stuff without being afraid to render the Himalaya into a brick
Matthias
they are making it because they are embedded software developers
and they are making a project where they are programming to the arm cpu i dont know if they would part with the code but mind you it's no
pocketpc emulator and i doubt it would even support a graphic display apart from text since they dont need it for the project
i'm sure there must be some emulators out there
i mean the stuff in embedded visual c++ and visual studio 2003 and 2005
even if it's not a true emulator then it comes kinda close
embedded visual c++ does have an emulator, but you cant sync it with active sync and therefore you can only test programs that you are developing yourself. There was a posted solution for this involving a null modem cable and two com ports. But my computer only has one com port :-(
Looks like you need to buy Visual Studio .net to get a fully working emulator that can sync with active x and thus test programs....
Hi there,
Somebody correct me if I'm wrong about this, but I don't think even getting the .NET framework working with Microsofts PPC 2003 emulator will work as a true emulator for the actual device.
I have the emulators for PPC and SmartPhones installed since we are developing applications for mobile (but mostly Java based) phones. So far with our initial test developments, you can only run your own developed applications or applications that are currently being developed and compiled for the emulators. Final compiled applications (for ARM/MIPS) are different from the compiled versions for the emulators and won't work with it. Being like this, the compiled version for the ARM processors will not work with the PPC emulator.
Well, that is just my comment...
Cheers,
Hey, I haven't tried it yet, but this sure sounds like what we have wanted...
http://msdn.microsoft.com/mobility/windowsmobile/downloads/emulatorpreview/default.aspx
Hey, I just tired it, (installing an ARM app) and it works. Cool!
How do I download that program. or can somebody upload please.
How do I download that program. or can somebody upload please
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Click to collapse
* Visit http://beta.microsoft.com,
* Login using your Passport account, or create one if you don't have one.
* Use Guest ID MSDEVICE to access the Community Preview website
You'll have to create a passport but that shouldn't be a real problem? I tried to upload it to the FTP using upload:upload but it won't let me send the file?
I have to say that this tool / App is one of the best you can find on the Web. I can now emulate the Pocket PC on my PC to trial games / apps first without messing up my XDA2i.
Thanks for the link guys well done!!
Lee
Upload it plz!
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
Re: Upload it plz!
studdocs said:
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
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I assume you installed the Microsoft ActiveX component called "Microsoft File Transfer Manager" right?
It's the requestor that appears just before the download begins... Then press "transfer" to begin the transfer ..
I hope it works for you...
Rayan
It would be helpful if somebody could upload this program, I am having no success after many attempts to download.
Here you go: ftp://ftp.xda-developers.com/DeviceEmulator050419.msi
(better use a 'normal' FTP client to download)
Hi, i was wondering if anyone had tried the android platform yet. I was thinking about trying it out just to see how it works. Anyone have any information on it?
I haven't tried it but have found this article on it.
Its interesting to me as it seems to be a genuinely open system.
I have begun studying how to develop Java ME Midlet applications, and have just discovered some of the limitations in creating your own programs as they are required to undergo an expensive certification process if they access certain functions of the phone.
I am in the process of starting a small firm to create Android applications. Not being a programmer myself, I have no idea what kind of engineer we need to create vacancies for.
So, what are the languages necessary to program for Android?
ftgg99 said:
So, what are the languages necessary to program for Android?
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I've read that for apps, you need to learn Java, and for Kernels learn C.
Sent from my T-Mobile myTouch 3G Slide using XDA App
As a business owner here is something that might interest you as you will be able to develop cross platform - DragonRad.
Getting ready to try it myself. Best of luck with your search and your new firm ftgg99.
Video 1
Video 2
Video 3
Only drawback I can see is Windoze based only as far as building...use of app is cross platform
Thank you, looks very interesting!
DragonRAD is for building data-driven apps. If you're looking to mobilize your existing back-office data, then DragonRAD is for you. But if you're looking to build games, or 'consumer-type' applications, it may not be. Hope that helps!
Android applications are mainly coded in Java but i believe can also be coded in C++
Although, if you're going to be developing cross platform (iphone, symbian, etc.) you'll need people who can code in a range of different languages.
Let me preface this by saying I already suggested this idea in the DEV POOL sticky of software development. Unfortunately that thread receives very little attention and my question would be better placed here.
Anyways: Currently WP7 has two emulators (at least that I know of) and they are for the NES and classic Gameboy. Unfortunately, we are missing some really great ones like Gameboy Advance (I still have all my Pokemon games from it), SNES, and N64. You may not be aware, but the Zune HD actually had a partially working Gameboy Advance emulator. The Zune HD possess far lower specs then new WP7 devices, even the first generation devices. The original iPhone 3GS can also emulate Gameboy Advance games and its specs are also a lot lower then current WP7 devices.
I'm curious as to why this hasn't been worked on (at least talked about). I understand that code could be a problem, but the Zune HD I'm sure had similar problems on a far lesser known platform with even less developers and still had some form of Gameboy Advance emulator. Also, native code of some kind is achievable now, correct?
Anyways, I'm just curious if anyone else would like to see this/know if something is in the works. If it is of any help, here is the link to the Zune HD Gameboy Advance emualtor; they even have the source code listed: http://code.google.com/p/visual-boy-zune/
Currently there are several issues with emulation on WP7.
1) The lack of hardware access (XNA)
2) Managed languages and the inability to remove excessive runtime safety checks (like bounds checking) makes it very hard to have efficient rendering and sound generation.
3) The lack of native code access and not allowing for unsafe code in managed languages
While technically you can run native code through COM, it would be a huge amount of work porting an existing emulator over that way and it would be limited to fully unlocked devices.
I do know a few people that has been toying with SNES or even GBA emulation for WP7, but in the end they've given up, because of the inability to have it running at any reasonable speed. Which is very understandable considering how slow it is to run an interpreted emulator inside an VM when u have no way remove safety checks or compile code on the fly.
I honestly don't see any of these things changing for WP7, considering how little to none extra API access that we've been given since the Mango SDK.
But looking at Windows 8 and the Metro style API's, Microsoft would be complete idiots to not bring the same set of languages (native/managed) c++/c# (with unsafe code!)/js to WP8 and native access to directx etc. So none of the WP7 issues would be present.
N64/PSX...that would require a whole set of even lower level hardware access.
So in short; The lack of native or unsafe code access is why u don't have a gba/snes emulator on wp7
Nudua said:
Currently there are several issues with emulation on WP7.
1) The lack of hardware access (XNA)
2) Managed languages and the inability to remove excessive runtime safety checks (like bounds checking) makes it very hard to have efficient rendering and sound generation.
3) The lack of native code access and not allowing for unsafe code in managed languages
While technically you can run native code through COM, it would be a huge amount of work porting an existing emulator over that way and it would be limited to fully unlocked devices.
I do know a few people that has been toying with SNES or even GBA emulation for WP7, but in the end they've given up, because of the inability to have it running at any reasonable speed. Which is very understandable considering how slow it is to run an interpreted emulator inside an VM when u have no way remove safety checks or compile code on the fly.
I honestly don't see any of these things changing for WP7, considering how little to none extra API access that we've been given since the Mango SDK.
But looking at Windows 8 and the Metro style API's, Microsoft would be complete idiots to not bring the same set of languages (native/managed) c++/c# (with unsafe code!)/js to WP8 and native access to directx etc. So none of the WP7 issues would be present.
N64/PSX...that would require a whole set of even lower level hardware access.
So in short; The lack of native or unsafe code access is why u don't have a gba/snes emulator on wp7
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Click to collapse
Well that is mighty unfortunate. I'm assuming the current emulators work because they don't need much power to run? Also is it XNA that allowed for the Zune HD to emulate the Gameboy Advance?
I thank you for your time in answering my question, hopefully Windows 8 will change this current situation.
ErikWithNoC said:
Well that is mighty unfortunate. I'm assuming the current emulators work because they don't need much power to run? Also is it XNA that allowed for the Zune HD to emulate the Gameboy Advance?
I thank you for your time in answering my question, hopefully Windows 8 will change this current situation.
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Click to collapse
I don't know much about the Zune HD, but from looking at the GBA project, it's using native code (OpenZDK?) and not XNA.
Current emulators work because most run at 20/30fps and the emulation of 8bit consoles is less demanding. Also most emulators are written in native languages, making it much harder to port over to WP7.
If WP8 is anything like W8 and Microsoft continues to allow emulators, I'm sure we'll see a lot of emulators for WP8.
The ZuneHD was never hacked at all. If I remember correctly (and I was big on the Zune scene), the Zune devices had far superior security software that was never cracked. Not saying it wouldn't have been possible if more people cared about development for the Zune (it had nowhere near as much following as iPhone and iPod).
Microsoft never gave out a full SDK for the Zune, only access to limited functions in XDA. There wasn't even support for 3D games...
But Zune fanatics were able to find a more "back door" method to hacking the Zune. They created OpenZDK, which allowed for more access to what the Zune can really do. It was almost like a partial hack (which you'd be used to if you're in the PSP hacking scene).
Through OpenZDK, you were able to develop software that better used the Zune's potential (that MS never tapped into). Developers could make 3D games, and even make an emulator. Now my ZuneHD crapped out on me before I could try the GBA emulator, but I used the crap out of it when it was just GB/GBC. I still prefer it over anything I've used on iOS and Android. The only downfalls were that you had to save the normal way, no fast forward, and no sound.
If Microsoft had given more freedom for developers in XNA, then they would have used that to make VBZ and it'd probably be easier to port to Windows Phone.
Microsoft just really messed up with the Zune.
whats the best open source GBA emulator? it would be interesting to use NFC and the Local Wireless to emulate Link functionality. I tried to port a GBA emulator to WP7 XNA but it failed, now with native code, i want to try it in metro.
No$GBA, but I'm not sure
Please try it to make a gba emulator for windowsphone
MaryJane420 said:
No$GBA, but I'm not sure
Please try it to make a gba emulator for windowsphone
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I'm going to make one for windows 8 metro, then I can attempt to port it over.
Hey Guys (and Gals),
I've been in the tech scene for a while, rooting and unlocking android/softmodding psps and xboxs for fun. However recently I wanted to contribute to the scene, and I'm kind of in a dilemma. I want to make a few apps, nothing crazy ambitious just learn how to. Though I'm not sure what platform to do it on. I am kind of torn about doing it on Android or doing it on the Windows marketplace. I want the simplest setup, (i have 2 windows 7 computers, and a htc rezound and toshiba thrive and tf300). I took a college course on C++ but it didn't even touch on guis or go that far in depth. So basically I am starting from scratch either way.
I like android and have a few pieces from them, but I feel as windows is just getting a start it would be a good chance to start also. Furthermore what language is best for each platform? I have heard java for android, but heard a c type program is overtaking, and html and javascript for windows. Any input is greatly appreciated
adamsaur said:
Hey Guys (and Gals),
I've been in the tech scene for a while, rooting and unlocking android/softmodding psps and xboxs for fun. However recently I wanted to contribute to the scene, and I'm kind of in a dilemma. I want to make a few apps, nothing crazy ambitious just learn how to. Though I'm not sure what platform to do it on. I am kind of torn about doing it on Android or doing it on the Windows marketplace. I want the simplest setup, (i have 2 windows 7 computers, and a htc rezound and toshiba thrive and tf300). I took a college course on C++ but it didn't even touch on guis or go that far in depth. So basically I am starting from scratch either way.
I like android and have a few pieces from them, but I feel as windows is just getting a start it would be a good chance to start also. Furthermore what language is best for each platform? I have heard java for android, but heard a c type program is overtaking, and html and javascript for windows. Any input is greatly appreciated
Click to expand...
Click to collapse
Woo! Somewhere I can be helpful.
I'd recommend researching a few game engines / frameworks. For example, check out Marmalade SDK (google madewithmarmalade), it's a cross-platform game engine that will abstract your game from the hardware it's running on.
I'd also suggest sticking with c/c++, it's probably the most versatile, and you'll be able to use it with Android, and iOS (and I believe the new Windows 8 mobile platform).
Hope that helps!
Jamie W said:
Woo! Somewhere I can be helpful.
I'd recommend researching a few game engines / frameworks. For example, check out Marmalade SDK (google madewithmarmalade), it's a cross-platform game engine that will abstract your game from the hardware it's running on.
I'd also suggest sticking with c/c++, it's probably the most versatile, and you'll be able to use it with Android, and iOS (and I believe the new Windows 8 mobile platform).
Hope that helps!
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Click to collapse
thanks, ill definitely look that up, any suggestions for tutorials on using c++ with android/windows?