Gaming & emulator news (04/20/2008) - General Topics

1. One of the best Pocket PC games of all time, Orions: Legend of Wizards (along with its expansion pack Orions: The Second Age) is sold with a 40% rebate HERE. Definitely worth purchasing it if you already haven’t done so. See my two Orions Strategy Guides for more info (Pocket PC only).
2. Astraware has released Platypus, a side scroller shooter, for both Pocket PC’s and MS Smartphones (and Palm OS devices).
You might want to check it out. While I don’t consider it a better title than SkyForce Reloaded (the, currently, best top-down scroller on all mobile platforms) or even Fire Hawk by c2matrix (another cool scroller), you might like it more than me. At least the scener music is worth noticing.
Note that, on touchscreen-enabled Pocket PC’s, your ship can only be controlled with the stylus, not the D-pad. Fortunately, it has no performance problems on HTC’s current, 2.8” devices (ALL of them except the very few, CDMA-only Xscale-based ones) exhibiting the infamous touchscreen CPU usage bug; not even on my non-overclocked HTC Wizard (running the AMP WM6.1 ROM based on OS 5.2.19199). It doesn’t have performance problems on VGA devices either (tested on the x51v with makuu’s WM 6.1 A06 privß06p).
As it’s a landscape-only game, you might want to think twice before even installing it if you have a device with screen polarization issues (like the Dell Axim x50v/x51v) and your eyes happen to be sensitive to them.
Note that the Smartphone version is told to be compatible with 176*220 devices. This doesn’t seem to be the case – it simply stated my 176*220 s310 / Oxygen to be incompatible (I’ve tried both the CAB and the EXE installer). It, of course, ran flawlessly on my QVGA (240*320) s710 / Vox.
3. There is another RPG-style game, Through Enemy Eyes by ArabellaGames, a Russian / Swedish newcomer to the Windows Mobile gaming scene. I didn’t find it particularly entertaining or even interesting; however, you might find it cool. (Of maze-type games, I’d prefer AIM Productions’ Tmax or Astraware's Mazera instead – see Gaming Bible - Part I - instead.)
4. SmartGear, the all-in-one Pocket PC & Smartphone gaming console emulator, has been further improved. In addition, the developer, Larry Bank has announced he’d add support for Pocket PC 2000 and 2002.

Related

REVIEW: software-rendered version of Tony Hawk's Pro Skater2

I’ve reviewed the hardware-optimized (Intel 2700G) version of the Pocket PC port of the famous desktop game Tony Hawk's Pro Skater 2 some weeks ago. I had mixed feelings with the game – probably because I’ve never skated myself (cross-country skiing, swimming and Nordic walking are my favourite kinds of sport. I used to play basketball too, but haven’t played it in the last 15 or so years and I also used my bicycle a lot to go to school/work, even in the deepest snow.)
In the meantime, the developer of the game, Aspyr Media, has released a version for Pocket PC’s that don’t sport an Intel 2700G chip (that is, Pocket PC’s except for the Dell Axim x50v/x51v).
I, frankly, didn’t have high expectations before testing version 1.1 of the software-rendered version because I’ve found the hardware-accelerated version quite annoyingly slow.
Fortunately, I turned out to be wrong. While the game is in no way as spectacular as, say, Anthelion II by PDAMill (the latter uses almost full-screen animation in high, VGA resolution on VGA devices - also with software-only rendering), it’s not worse than most, other, software-rendered 3D titles. This may be adequate (or even great) for THPS2 fans.
Also, the software-only version has much better map loading times than the hardware-only one (some seconds vs. about a minute or even more). This, however, may be a version number-reated problem (of the hardware-accelerated version, I’ve tested version 1.0, while I’ve tested version 1.1 of the software-rendered version) already fixed in the 1.1 2700G version. (Or, with a problem with the built-in storage/file handling speed of the Dell Axim x51v.)
Important!
The homepage of the game states the game is compatible with “Windows Mobile 2003 or Windows Mobile 5.0”. This is only half-true – the game is not compatible with WM2003 devices, only with WM2003SE ones. The reason for this is that the game relies on the built-in orientation change support of the operating system. This means the game will display in Portrait on WM2003 devices, meaning the rightmost third of the screen won’t be visible. An example screenshot of this is as follows (taken on my iPAQ 2210):
Click for screenshot
Also, the homepage lists the following supported devices: Dell Axim X50, Dell Axim X30 above 500 MHz, HP iPAQ hx2410/2415, HP iPAQ hx2700/2750, HP iPAQ hx4700/4705. In addition to them, I’ve successfully played the game on a VGA Fujitsu-Siemens Pocket Loox 720 as can be seen in here:
Click for screenshot
RAM shortage – beware!
The game only runs with 28 Mbytes of free RAM (dynamic program memory – don’t mistake it for storage ROM on WM5 devices!). If you have less RAM, the game will not run and you can’t “hack” it to run either. Unfortunately, this makes it impossible to start the game on, for example, the HTC Wizard – with any HTC Wizard ROM (see the article here). Unfortunately, this also means you'll have problems with a lot of other WM5 devices that "only" have 64M RAM built-in RAM because, in general, 64M WM5 devices have around 30M of free RAM, of which Today plug-ins (for example, Spb Pocket Plus 3.1 takes some 1.6 Mbytes of precious RAM memory on WM5 devices) and extensive Contacts/Appointments lists can take Megabytes - just to start with.
My biggest grief with the game...
...is still the lack of a trial version. A $30 game, especially a 3D title, should have a trial version. The lack of the trial version is especially annoying because of the non-full device compatibility list (the game runs on a lot of other PC’s but you can't be absolutely sure your particular one) and, more importantly, it claiming WM2003 compliance (which the game completely lacks).
Verdict
If you’re a fan of the genre, check it out – you will most probably like it. Don’t expect too much, however – software-only rendering won’t deliver you miracles, particularly not with this title. Finally, if you do not want to spend $30 on a game you can’t test before buying, mail Aspyr Media to release a trial version.
Wow, 28MB of free RAM required. My Treo 700w doesn't even have that at a hard reset state... perhaps not even before the WM5 OS is loaded. LOL
In case anyone doesn't know, the "128MB/60MB Storage Capacity" that they mention on their website omitted the fact that the device only has 32MB of RAM, and that 128/60 is the Flash ROM area...

REVIEW: Mauro Rilla releases MR SpaceBR1, a space shooter

Mauro Rilla is a well-known Visual Basic.NET developer. He has released many .NET CF-based applications / games so far. His latest title, MR SpaceBR1, is a space shooter.
As I have very bad experience with .NET CF-based action games (see for example IBE Group’s uselessly slow Star Invader), I really wanted to see how this game performs.
Unfortunately, there isn’t much to write home about; all comparable space scroller shooter titles (except for, naturally, Star Invader) are much better (see their list in the Star Invader review).
Availability
The game’s main homepage is here. It costs $9.99 / 9.99e and has a one-day trial version.
Control
It’s D-pad only – no stylus control is possible. Only the worst space shooters do this.
Compatibility
It runs on few of my Pocket PC’s. First, it doesn’t seem to support pre-WM5 OS’es at all (the homepage also states it’s WM5+ only); it complains about the inability to initialize D3D on both my iPAQ 2210 and PL720. Interestingly, the same happened on the, otherwise, as compatible listed, WM5 HTC Wizard. (I’ve tested the title with CF2 SP1)
As far as my other Pocket PC’s are concerned, it was uselessly slow on my WM5 Hx4700 and ran pretty OK on my Dell Axim x51v.
Verdict
While the speed of the title was tolerable on the x51v, the lack of stylus-based control (and the pretty high price and limited device compliance, taking the price and much superior quality / controllability / compatibility of the alternatives into account) is pretty much a showstopper. Not at all recommended - there are LOADS of much superior shooters.

New version of great gaming console emulator SmartGear (soon) out!

It’s pretty much unnecessary to introduce SmartGear for any Windows Mobile game / emulator freak. It’s a MUST for ALL MS Smartphone (both 176*220 and QVGA) AND QVGA Pocket PC users – it’s WAY faster than any other emulator on low-speed devices and has few bugs (most importantly, speed issues on (W)VGA Pocket PC’s and lack of Genesis / Sega Megadrive sound emulation), as is also pointed out in several of my previous articles.
Thanks to the courtesy of the developer, Larry Bank, I had the chance to “test drive” the new version, which will be released VERY soon. Now that he has modified the code so that audio emulation takes precedence over video emulation (even at the expense of, on VGA devices, excess dropped frames), you’ll very rarely (if ever) hear sound problems any more if you use the default frame dropping configuration. That is, you make sure both the “Throttle farmerate” and the “Skip every other frame” checkboxes are both checked in. Note that I had slight problems with the sound in GBC emulation (with 1062 - Wendy - Every Witch Way (USA)(Menace)) – I don’t know if other GBC titles exhibit the same behavior.
Now that sound emulation gets absolute preference, you’ll see MASSIVE frame drops on (W)VGA Pocket PC’s if you enable sound (and, even without sound, the frame rate is definitely inferior to that of the top emulators of the given gaming platform). My recommendation is, therefore, that you do NOT use this emulator if and only if you have a (W)VGA Pocket PC. If you, on the other hand, have either any MS Smartphone (no touch screen devices) OR a QVGA Pocket PC, you MUST check out SmartGear – you’ll simply love it, it’s, thanks to having partially been programmed in assembly, WAY faster and battery-friendlier than any other emulator currently available.
Don’t forget, however, that this emulator still doesn’t have support for Genesis / Sega Megadrive sound emulation and on-screen tap / button areas, which are important for many Pocket PC users. However, as you’re entitled to lifetime upgrades if you purchase a license, I still recommend purchasing this emulator, even if these are a problem for you and/or even if you have a (W)VGA Pocket PC. After all, it’s pretty cheap and BitBank Software is well-known for their constantly upgrading their products – I’m pretty sure these bugs / problems will soon be fixed and, hopefully, on-screen tap zones will also be added.
look forward to this

Misc news: MWC, GREAT rebates, new devices, new games/emulators/CorePlayer version

1. App news / rebates:
a. (still a preview, but still much more advanced than version 1.1.3 released a month ago) CorePlayer 1.2, finally, released for Windows Mobile. See THIS for more info. The Symbian version, as opposed to what was announced a month ago (then, the CoreCodec folks only promised a Windows Mobile release for February), seems to hit the shelves very soon too - see THIS thread. It, among other things, promises hardware acceleration. I'm really looking forward to the dramatic speed / efficiency increase this could mean on current high-end Nokias like the N95 using the latest TI OMAP & PowerVR-based chipsets.
b. ALL of VITO Technology's products are available for $7 (!!) only: go purchase them while the offer lasts! (I'm pretty unlucky, it seems: it was just before MWC that I purchased their AudioNotes for Symbian S60v3 for some $25... should I have known this GREAT rebate beforehand... )
2. Gaming & emulation news:
a. Creatonia made free!
Insenic, who, in the past, have already made two of their previously commercial titles free, decided to do the same to their pretty nice RPG title Creatonia. While the biggest problems (for example, the lack of in-game music, the dull graphics etc.) are still present, it's really worth getting for free. See THIS for a review (frontpaged on several sites).
b. a new version of Commodore 64 emulator for both the MS Smartphone (WM6 Standard) and Pocket PC (WM6 Pro / Classic) platform, PocketHobbit, is released, with a lot of niceties like native QVGA support (remember? It was me who wrote an extended, QVGA-enabled Smartphone version of the original) and frame rate settings. See THIS for a generic overview of emulating the Commodore 64 under Windows Mobile. It's available HERE (NOT on the old links).
c. Astraware has released a fully-fledged, very interesting strategy game Westward, which is certainly worth checking out. There is a great Just Another Mobile Moday review HERE. It runs on both Pocket PC's and Smartphones (and even Palm OS devices).
d. Beijing Huike Technology, the developers of Dark Street reviewed HERE, have released four additional games for both the Pocket PC and MS Smartphone:
- 3D Mad Cars (see THIS): a racing game
- 3D Anti-terrorist action (see THIS): a simple 3D first person shooter
- Treasure Island: a Japanese RPG
- Holy Beasts: a 2D side scroller.
As far as the first two (3D) titles are concerned, unfortunately, I've found both games rather poor for their price tag. Their 3D rendering, on VGA devices (tested this on the HTC Universal and Dell Axim x51v), is slow - even on the fastest Pocket PC's (for example, a 624 MHz x51v). On QVGA devices, they're pretty playable, on the other hand - even on lower-spec'ed devices like the HTC Vox. The 3D hardware acceleration capabilities of the Dell Axim x51v aren't used either. All in all, I recommend going for a better title - there are a lot of them in both the 3D car racing and FPS categories, some with even 3D hardware acceleration support (for example, the free (!) DoomPPC / DoomGLES / HereticGLES)
All in all, don't bother with these two titles - they are simply not worth the $11.99.
The two other titles are a bit cheaper ($8.99), but this doesn't mean they're worth purchasing either. First, Holy Beasts is one of the worse side scrollers (particularly on VGA devices, where it has major speed problems). It's just incomparably worse than "real" top-down scrollers like SkyForce Reloaded (or, for that matter, emulated 1942 clones (1944 / 19XX) run under the great console emulator Finalburn Alpha). Not worth purchasing.
Treasure Island is a Japanese RPG - probably the most remarkable and recommended of the bunch. However, it's not known whether it's a long one. Fellow blogger Eric Pankoke stated "So far I've probably got 1-2 hours in it, but I have no idea where I am compared to the end. If trends adhere to this game, however, I don't expect it to be very long. Look at Angel Sword and Knight Tales: both the same style of game, both very short." (He's referring to being VERY short, playable through in a few hours only.) In addition, it's pretty much unplayable on VGA devices because of the huge, pixel doubled fonts (as of version 1.0.1), which makes it very hard to read the conversations. (The same problem exists in all the other titles of the same developer, but, as the text doesn't convey much anything in them, the bug doesn't cause as big problems as in this title.) On QVGA devices, there aren't problems like this.
The in-game music is VERY short and repetitive in all the four titles (albeit still better than in the, in this regard, worst OmniGSoft titles) - as was the case with Dark Street.
All in all, for the time being, you should stay away from Beijing Huike Technology's titles. There're WAY better alternatives.
e. SNES emulator written in assembly - way faster than even before?
Some weeks ago, I've already reported on the announcement of the developer of SmartGear about adding either GBA or SNES support (or both?) for his really excellent console emulator. Now, he has announced he'd rewrite the most time-critical SNES emulation code in ASM assembly, which means way higher speeds. This means his emulator would become the only one with real, 100% working emulation on even lower-spec'ed Windows Mobile devices (see THIS for my SNES Emulation Bible for more info on the existing emulators). Make sure you post into the original thread asking him to do this feat if you'd like to see a 100% working SNES emulator on your phone.
f. TetraEdge's games for half the price!
Many of you like TetraEdge's adventure games. They're indeed very good (albeit, of course, I still prefer old-school textual games like those of Legend Entertainment - see my MS-DOS Emulation Bible for more info on them.) The links to the individual games can be found in THIS PocketPlayers Reloaded thread; also check out my article HERE on how you can purchase from Mobile2Day if you don't speak German and Google Translator / Babelfish don't help either.
3. MWC: more to come!
I plan to publish a big writeup on the new Windows Mobile PDA's / phones on Sunday but not before that as I'm really busy.
In the meantime, some external threads / videos I recommend:
MoDaCo's E-Ten thread & MWC news& videos
MoDaCo: Toshiba's new models (G710, G810 and G910)
MDA Compact IV specs
MsMobiles' main MS Press conference video
Tuedsay's Q&A Sony-Ericsson & MS conference video (MsMobiles)
Discussion of the HP 210; my remarks; links to other tests (particularly the Axim/MobilitySite and the BrightHand forums are worth checking out if interested in the new model)
A PPCT discussion of the new Samsung SGH-i780 (a pretty promising Pocket PC with a BlackBerry-alike thumbboard, a square 320*320 (yes, you've read it right: NOT those awful, incompatible-with-most-titles 240*240 screens!) screen, the latest-and-(almost the) greatest PXA310 CPU (as opposed to the old, PXA270 series) and an optical touchpad (as opposed to traditional D-pads). I've played a lot with the latter at Barcelona and didn’t quite like it but I’ve already been spoiled by the touchpad of the HP iPAQ hx4700, which I hated.
In THIS PPCT thread, we discuss the VGA vs. QVGA question and the new, just-announced/released VGA devices.
MoDaCo's XPERIA thread
WMExpert's What’s up with Qualcomm? An Insider Q & A!
ZDNet's Readius review (also see mine HERE, should you have missed it)
Qualcomm Strikes Again: New Family of Mobile Chips Offering Rich Multimedia and Wireless Capabilities - here's the new Qualcomm chipset I referred to in my last, chipset / 3D accelerator-related MWC report. Unfortunately, not even the S-E XPERIA X1 will have this chipset - you'll need to wait more.
MoDaCo's revised Athena (Advantage)/ x7510 thread; a similar one from MobilitySite.
A quick note: I've also tested the new model at MWC and found the keyboard less-than-stellar. Don't expect anything similar to, say, the HTC Universal or the Kaiser/Tilt. See the linked threads for more info.
NVIDIA Announces the APX 2500 for Windows Mobile: in my last 3D hardware accelerator chipset roundup, I still haven't discussed NVIDIA (see their GoForce 5500 in, say, the O2 XDA Flame and the two new Xscale-based i-mate models: the 8150 and the 6150).
I can only hope that it's compatible with the GoForce 5500 so that the (unfortunately, currently, still very few - see their list HERE) GF 5500-compatible games / emulators will also work on it without explicitlly adding support.
BTW, speaking of the O2 XDA Flame (XDA-Devs thread HERE, dedicated independent forum HERE) I've asked the O2 folks at MWC about both the successor to the Flame and the possible official (!) WM6 upgrade to the device. Nobody had any information. Interestingly, while O2's homepage some months ago still listed XDA Flame 2 as "coming", now, I can't find this ad any more. They, it seems, don't plan to release an upgraded version of the Flame any more.
wow Menneisyys, you're on top of things! Tons of thanks for all of this highly-condensed, yet incredibly interesting info! I popped through a handful of links and it's all good news to me!
Now I just gotta be patient for the Xperia X1!

Great Playstation emulator FpseCE 0.10, finally, released! + video

We emulator freaks have been waiting for version FpseCE 0.10 for at least two and a half years. Back in May-June 2007 when I published my (almost) all-in-one article series on emulating other computing platforms (see THIS) on Windows Mobile, everyone was already waiting for FpseCE 0.10. This is why, back in 2007, I chose not to publish a PS Emulation Bible back in 2007, by the way – I didn’t want to end up having to (completely) rewrite it after the imminent release of the brand new version.
The waiting turned out to take more than two years; during this, frankly, I’ve given up all my hope to ever see the emulator out. (I, however, actively helped the developers to continue working on the project – I’ve donated them about $20.)
Nevertheless, last Christmas (a few days ago), it was, finally, released to the public and I need to say it’s indeed as good as expected.
It's available for download HERE. It doesn't necessarily need a ROM BIOS file, unlike psx4iphone on the iPhone.
I’ve run several compatibility and comparative speed tests. For example, I compared to the also pretty new (version 1.1.0 was released in late November 2009) psx4iphone running the emulator on the iPhone 3G S. (Note that, despite what some people state, psx4iphone is plain useless on previous-generation devices, as is also explained in my article on the previous (1.0.0) psx4iphone version – and a quick note on the initial (0.8.0) one). The results show FpseCE is way more powerful and efficient than psx4iphone: it’s only the latest and greatest, current hardware (the iPhone 3G S or the third-generation iPod touch) that the latest psx4iphone version offers approximately the same emulation speed than FpseCE on very old (for example, the five (four)-year-old Dell Axim x50v / x51v) hardware. This also means FpseCE is, in most cases, waaay faster than psx4iphone on current high-end (read: 1 GHz Snapdragon CPU) Windows Mobile devices – for example, the Toshiba TG01 and (probably) the HTC HD2. (Of course, the lack of D-pad / external controls is a big issue with these devices.)
Kudos to the developers of FpseCE – it indeed rocks! Please consider donating to the developers – they do deserve it!
Note that it’s not only with emulating the Playstation that Windows Mobile is (currently) certainly better at. The same states for all(!) other emulated platforms – the emulators are just far better, faster, featureful and more powerful for Windows Mobile than for the iPhone (even including the superfast iPhone 3G S). I, for example, haven’t reported (in a separate article) on the currently released version 1.2 / 1.3 of the Commodore 64 emulator. (Please see my remarks on the playability of Uridium and Paradroid, both coming as an in-app purchasable title, HERE). The only platform that Windows Mobile is completely unable to emulate (unlike the iPhone 3G S / iPod Touch G3) is Nintendo 64 (see ZodTTD‘s thread and info HERE); in all the other respects, Windows Mobile is way ahead of Apple’s mobile platforms.
As has already been mentioned, the emulation speed is roughly the same on the four-year-old Dell Axim x51v (which, CPU/GPU-wise, is exactly the same as the one-year-older Dell Axim x50v) than on the iPhone 3G S (the latest and greatest iPhone with a really powerful CPU and GPU) running the latest (and, to time, greatest and fastest) psx4iphone version. For example, Gran Turismo runs with 18…20 fps with sound on the 3G S (both full screen landscape and portrait modes tested; interestingly, full emulation mode didn’t visibly reduce the frame rate); on the Dell Axim x51v, it’s noticeably faster (25 fps), less sluggish and WAY better playable. (Note that, on the video, I deliberately switch to manual mode in psx4iphone on the iPhone 3G S. Otherwise, I just coulnd’t ride forward, only backwards with the “back” button – the emulator would constantly switch me back to “reverse” mode after approaching more than 3-4 mph speed. I couldn’t find a fix for this. No such problem exists under FpseCE – it runs just great in automatic – the default – mode.)
Medal of Honor, on the other hand, is the exact opposite: the 3G S runs it decidedly better (around 28 fps), while it’s much more sluggish and less pleasing on the x51v (around 22 fps). Interestingly, in the latter, in-game videos are played back flawlessly on the x51v; not so on the iPhone. This seems to be a consistently existing problem with the iPhone: while the game itself is (almost) perfectly playable, demo videos all have stuttering sound.
In the demo video, I’ve also made a quick demo (at the end of the video) of showing Assault Rigs (with the, in this game, flawless in-game sound under psx4iphone). The demo certainly shows while it’s pretty well playable (again, with sound) on the 3G S, under FpseCE 0.10, it just doesn’t get past of the intro screen.
Note that all this has been measured without any tweaking of the x51v – I haven’t tried modding the ini file to speed up emulation.
By the way, does anyone know how to make Metal Slug X work (that is, entering ‘1’ or ‘2’ players?) Based on the in-game demo, it seems to be even faster than under masterall’s FinalBurn, the – so far – only way to play the great game Metal Slug on Windows Mobile (please see THIS for more info). Or, at least, up until version 0.12 of the latter – if I remember correctly, that was the last version I’ve played the Metal Slug series with. 0.14 (the current version) is stated to have some speed optimizations. I don’t know whether this makes Metal Slug audio stuttering-free (which certainly wasn’t the case with 0.12 running on exactly the same x51v.) Incidentally, there’s a native Metal Slug port for the iPhone, Metal Slug Touch, but it pretty much s*cks (see THIS).
The demo video (please see THIS) shows the following games, in this order:
Gran Turismo (shown in both orientations on the iPhone)
Medal of Honor
Assault Rigs (again: it’s incompatible with FpseCE 0.10)
Again: check out the head-to-head iPhone 3G S vs. Dell Axim x51v video – click HERE!
Please see the following threads for more info / compatibility lists:
FpseCE 0.10
psx4iphone 1.1.0 (note that this seem to be a bit outdated; for example, it lists Gran Turismo to be incompatible, which is (no longer?) the case. Keep this in mind while reading the list!)

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