REVIEW: Warelex releases flight simulation Sky Racer - General Topics

Warelex, an established Symbian / Java developer but a newcomer to Pocket PC development, has just released their second Pocket PC title (the first, Sky Striker, was released back in July), a flight simulator title Sky Racer.
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The game, which is a traditional mission-based title, starts with a pretty simple tutorial (screenshot 2 3), which, then, is followed by more interesting missions.
Availability, compatibility
Te game is available here. The trial is pretty playable; the game costs $19.95.
Currently, while the developer advertises it as WM2003(SE)-compliant, it isn’t – it can’t be installed on these devices. That is, it only runs on WM5 ones.
As far as the latter are concerned, I have’t had any problems on mine.
Sounds, in-game music
There is no in-game music, just in the menu (the same as in the previous title, Sky Striker); the sounds are pretty OK.
Visuals
They’re pretty OK for a non-3D-accelerated title. If you are into nice visuals (and don’t mind the close-to-unplayable speed on even the, for gaming, fastest Pocket PC’s like the Dell Axim x51v), you may like the visuals. Needless to say, it doesn’t make use of the high-resolution capabilities of VGA devices – except for the space shooter Anthelion II, no 3D simulation title does that without true 3D hardware acceleration support.
Compared to Sky Striker
Pros
Controls at last definable (screenshot 2) – no more problems with few-button or PPC Phone Edition devices like the iPAQ 2210, the HTC Universal and the HTC Wizard
Support for different profiles
Touchscreen support at last (should be controlled in the lower right quarter only)
Screen orientation can be freely chosen: Portrait (great news for Pocket PC users of models (like the Dell Axim x50v/x51v) having polarization problems in Landscape) and two Landscape modes. Sky Striker only supported the two Landscape modes but not Portrait
Cons
Without explicitly switching to using low-quality textures, it’s pretty slow on the x51v - Sky Striker was definitely faster, albeit it had much worse visuals (no skies, pretty low-res textures etc). On the overclocked (!) HTC Wizard, it’s almost unplayable – in there, I needed to switch to even low-resolution (160*120), which, of course, looks pretty ugly low-resolution. With everything setting to low-quality, it’s pretty responsive – but, then, the visuals really suffer. That is, on some devices, you MUST manually decrease the graphics detail, while, on some other, the default “auto detect” will be OK.
Only available CAB installer is WM5-only – no WM2003 support any more (unlike with Sky Striker), despite what the official compatibility statement states
Generic problems
No pre-WM5 support – I’ve tested the (slightly different) CAB files on both the official homepage and Handango.
No in-game music and it uses exactly the same menu music as Sky Striker – I’d expect of a pretty expensive ($19.95) title at least a new menu music!
Still no OpenGL-ES / 2700G or any kind of 3D support. Developers, we do want hardware 3D support!
Bad English, a lot of typos (examples: the resolution setting dialog, the video scheme dialog
Screenshots
The new settings screen: advanced video settings: 1 2 3 4. Also see the homepage of the game for more screenshots.
Verdict
This title definitely has advancements over the first Pocket PC title of the developer, particularly controllability- and fine tune-wise – it seems the developers have really read my Sky Striker review and implemented what I’ve mostly complained about (except for OpenGL-ES / 2700G support).
I can also recommend it over OmniGSoft’s well-known Mini-Dogfight and Mini-Jetfight (please see the Multiplayer Bible for more information on these titles) because, now, controllability- and fine tuning-wise, this title is considerably better, not to mention the much better missions. You may only want to stick to the OmniGSoft titles if you need multiplayer support, which the Warelex title, unfortunately, (still?) lacks.
If you are a flight simulation fan, give this game a try.

Related

REVIEW: multiplayer-capable Air Hockey Challenge

It was some months ago that I’ve published a roundup of all Air Hockey clones on the Pocket PC. In the meantime, having seen the lack of a really up-to-date and, most importantly, multiplayer-capable Air Hockey clones, the excellent folks at 4Pockets have developed a really decent clone, which has just been released (therefore, the current, tested version is 1.0).
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There isn’t much to be said of the genre itself: if you’ve ever played an Air Hockey clone, you already know what it’s about. If you don’t know the genre, you’re strongly supposed to check out the demo – it’s really entertaining. Fortunately, the implementation of the game isn’t at all worse than the other, decent 4Pockets titles (see the Appendix for some of them).
Availability, compatibility
The game is available here and costs $14.95. There is a playable trial (which lets the players play some 1-2 minutes a game).
It’s compatible with most devices I’ve tested it on (WM2003SE VGA Pocket Loox 720, WM2003 HP iPAQ 2210, WM5 HTC Wizard (2.26 ROM), WM5 VGA Dell Axim x51v (A12 ROM)). Unfortunately, it’s incompatible with both the WM5 (2.01 ROM) HP iPAQ hx4700 and pre-WM2003 (Pocket PC 2000 / 2002) devices.
I've tested the title in all possible Bluetooth PAN and Wi-Fi peer-to-peer combinations (the former between Widcomm BT stack-based devices; the latter between Wi-Fi-capable ones) in multiplayer mode; I've never had any speed / lagging problems in either configuration. That is, it'll work just great in multiplayer mode, independent of your particular Pocket PC model. Of course, you may need to disable the particle effects if you play against/with a slower device because it'll cause considerable lag to both participants.
Note that while the homepage states the game requires a 300 MHz XScale/StrongARM CPU, it’s perfectly playable on the 195 MHz OMAP HTC Wizard too if you disable the particle effects (you can do this on every game setup screen – NOT in the general preference settings!)
Pros
Definitely better than any other Air Hockey clone on the Pocket PC, even Paul Ellams’ Air Hockey 3D. For example, particularly in Landscape, the screen estate is far better utilized than with the Paul Ellams game, which only uses a portion of the screen to render the board.
LAN-based (BT PAN & Wi-Fi P2P-compatible) Multiplayer, meaning compatibility with both all Widcomm/Broadcom Bluetooth-based and Wi-Fi-capable Pocket PC’s (unlike in other Pocket PC Air Hockey clones, which have absolutely no multiplayer support)
Good ambient sounds & effects (not stereo though)
As with all 4Pockets games and unlike all other Air Hockey clones, spectacular particle effects (must be turned off on slower devices like the HTC Wizard though)
Power-ups (unlike in other Pocket PC Air Hockey clones)
Playable on slower devices too
Selectable screen orientation: the presence of (selectable) Portrait mode is welcome news for devices having screens that (may) have polarization problems in Landscape mode (for example, the Dell Axim x50v/x51v)
Cons
No Bluetooth serial support any more, as opposed to 4Connect from the same company (bad news for Microsoft Bluetooth stack owners that don’t want to use Wi-Fi peer-to-peer connections to save battery life)
No Pocket PC 2002 support any more, as opposed to most previous titles (for example, Great Gold Rush or Harry Putter) from the same company
No in-game or menu music (unfortunately, most newer 4Pockets games lack this)
Considerably more expensive than even the so far best Air Hockey title Paul Ellams’ Air Hockey 3D (of course, much better too)
(No map editor, unlike in Paul Ellams’ Air Hockey 3D)
Verdict
If you are looking for the best Air Hockey clone, particularly if you need multiplayer, go for this title. You won’t regret it, I'm pretty sure - this title lives up to the (high - 4Pockets has always produced quality titles) expectations.
Appendix: other apps / games of 4Pockets worth mentioning
Some other games and apps of the 4Pockets folks are 4Talk, a great walkie-talkie app; some really fine sound applications (AudioBox, PocketRTA (Pro), Auto Tuner), multiplayer games (4Connect; The Great Gold Rush) and some really great single player games, for example Super Elemental (one of the best color matching titles with really great in-game music and explosion effects), Particle Wars (a great vertical scroller; while not as good as SkyForce (Reloaded), I still heartily recommend it), Marble Worlds (a very good Marble (Gyroscope) clone), Harry Putter's Crazy Golf and some other titles. Also see the Roundup of All Pocket PC Games Part I for more information on some of these titles.
how come this game is lag with my hermes using wm6? is there a way to lesser the lag? ty.
blyx21 said:
how come this game is lag with my hermes using wm6? is there a way to lesser the lag? ty.
Click to expand...
Click to collapse
Haven't tested it myself on the Hermes so I can only guess; most probably, because of the infamous HTC touchscreen CPU usage bug.

REVIEW: ConcreteSoft releases multiplayer-enabled 3D Constructo Combat!

This is the first “action” game from ConcreteSoft; their previous titles were all card games. Unfortunately, being a game of a, for the developer, completely new genre also means it has a lot to be desired. Read on!
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(A HTC Wizard screenshot is here; as can be seen, on slower devices, the game automatically decreases the view size.)
Availability
It’s available here for a whopping $19.99. It also has Symbian S60 and MS Smartphone versions. The former is really ($5) cheap; the latter $5 cheaper than the Pocket PC version.
There is a trial version, which is pretty limited: not only does it contain only one map, but also the game stops after two minutes. That is, it’s pretty impossible to judge the real merits of the game solely based on the demo.
Compatibility
It’s only compatible with WM5 devices. The demo can’t be installed on anything older.
It worked on all my VGA WM5 devices (HP iPAQ hx4700, Dell Axim x51v, HTC Universal).
On my QVGA HTC Wizard with the AKU3.2 KTamas/bepe ROM, first, it ran OK. When I couldn’t get out of a menu, I’ve soft reset the device; after that, the game wouldn’t start any more – only the title was displayed. An un-, and, then, reinstall didn’t help. After this, not even a hard reset did help – the game just wouldn’t start any more. I had to re-flash the entire ROM (now, switching back to Molski 2.26) to be able to install and, then, play the game again. (With the Molski ROM, I’ve also tested whether resetting the device results in the consequent inability to start. Haven’t encountered the same problem. That is, this problem may be AKU3.2 KTamas/bepe ROM related only.
Gameplay
An excerpt from the ad: “Build your buildings on a variety of landscapes and prevent opponents from doing the same. Use your grapple to grab building parts and weapons. Place pieces at acceptable locations and fire weapons at your enemies or their buildings; the green arrow indicates potential targets. If you have the most points when time runs out you win!
Take on computer opponents in single player mode and work your way through increasingly difficult levels to see if you can beat the high score or play your friends using Bluetooth enabled phones. See who can build the most buildings while taking down your opponent's in a race against time in one of the 3D worlds!”
I’d say it’s the best when played against human opponents. Against the computer, it can become pretty boring after a while – at least in my opinion.
Multiplayer
The title uses local native Widcomm-only Bluetooth support. Native means you don’t need to re-pair the devices before playing or set up a BT PAN between them. Local means it can’t be played through the Net.
On Widcomm-based devices, the main menu is populated with a Multiplayer option; this is not the case with Microsoft Bluetooth stack-based devices (HTC Universal and HTC Wizard screenshots), as with some other, Widcomm-only games like those of Infinite Dreams.
As far as multiplayer gameplay is concerned, the multiplayer originator only has the choice of choosing a level (as opposed to, say, 4Pockets' multiplayer games) before starting to wait for opponents.
The client, after having looked for servers, will list all the Widcomm-based computers in the vicinity regardless of their running a game or not. Then, after choosing the right one, the game will start.
I had no real stability, disconnection or lag problems playing over Bluetooth. The speed did decrease a bit and there was indeed a bit lag, but this wasn’t really serious.
Graphics
It’s pretty OK for a 3D game. It uses high resolution graphics on VGA devices. It, however, doesn’t take advantage of the 2700G accelerator in Dell Axim x50v / x51v models (that is, the “Compatibility: Pocket PC 3D Accelerator (Axim x50v/x51v)” in the ad only means “compatibility” but not “taking advantage of”. As with many other games, this can be pretty misleading for a lot of unsuspecting people.)
Music / Sound
There is absolutely no music in the game. The sound effects are scarce (only explosions and pick up/drop sounds) and not very good.
Summary
Pros
Runs in both Landscape and Portrait. In Landscape, it re-stretches the contents of the screen and, therefore, the text may be a bit misshaped compared to the Portrait mode
VGA resolution on VGA devices
Cons
WM5 only
Multiplayer-wise, Widcomm-only; this, effectively, makes it impossible to play multiplayer games on the vast majority of WM5 devices
No “Exit / Cancel” in many menus.
No music at all; sound effects are rare
While you can redefine buttons / functionality, you can’t use non-D-pad arrow buttons – they will invoke the original functions. If you un-map these functions in the system-level Buttons applet, you won’t be able to assign them at all – in the Configure menu, they won’t be at all noticed
Verdict
Well, this game still requires a LOT of work. First, implementing support for the Microsoft Bluetooth stack. Second, some in-game music would be welcome. Disabling in-game hardware buttons (so that they don't switch to the assigned application) would also be welcome.
Also, I think the price is way too high for a game like this. While you may consider the game amusing, IMHO, it’s a bit on the dull side and certainly wouldn’t pay 20 bucks for it.
Recommended links
Don’t forget to check out my other game reviews here. I also recommend the game reviews in the Smartphone & Pocket PC Magazine's Expert Blog by Ben Stanley, Al Harrington and Eric Pankoke.
The Definitive Multiplayer PPC Game Roundup - everything you will ever need to know about multiplayer games on the Pocket PC.
(Original heads-up news source: PocketGamer.org)

REVIEW: HeroCraft's new Breakout clone BallRush Aqua

Russian multiplatform game developer company HeroCraft HiTec isn't a newcomer to the mobile (including Pocket PC) gaming scene. They have released several titles: Arcade Park, which I kinda like; its watered-down and, therefore, not recommended Arcades for Adults, the multiplayer Cake Press and the highly recommended (for multiplayer fans) Battle Cake. Now, they have come out with BallRush Aqua - a Breakout clone.
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As opposed to coin-up conversions (Arcade Park) or multiplayer titles (Battle Cake), there are quite a few Breakout clones for the Pocket PC. This means a new Breakout clone must be substantially better than the alternatives already available so that I can recommend it. Let's see how the new game compares to already-established games like Isotope 244 Graphics' really excellent Acky's XP Breakout, the, in my opinion, by far the best breakout game for the Pocket PC.
BallRush Aqua is a traditional breakout clone with a twist and some new, in Pocket PC Breakout clones, not used powerups and a slightly different approach to finishing a level (you don't need to destroy all blocks, just make sure the ball gets to the upper part of the screen; in this way, even an otherwise negative powerup ("Ghost") will help).
For example, it has an autopilot power-up, which makes the Pocket PC itself control the platform. (A side remark: unfortunately, this control is "sticky" and you don't have any chance to switch to manual mode, not even temporarily, to pick up bonuses. Furthermore, when you have more than one ball on the screen (for example, you've triped the number of the balls with the related powerup), auto mode will only follow one of these balls and won't try to keep all of them in game.)
In addition, it has another unique power-up, the radio control, which makes it possible to remotely control the ball. Controlling is pretty hard because you can only have a direct effect on the trajectory of the ball. Without some getting used to, you won't really find this powerup useful. When you, however, do learn how to effectively use this powerup, you'll find it OK.
Availability, compatibility
The developer's homepage still doesn't contain any information on the game. Therefore, you'll need to get it from, say, PocketGear.
As far as compatibility is concerned, it's compatible with WM2003+. Haven't had any problems on any of my (compatible) Pocket PC's: HP iPAQ 2210, Dell Axim x51v, HTC Wizard, Pocket Loox 720; it was only on the WM5-upgraded HP iPAQ hx4700 that it didn't even start.
Sounds
There are some three or four in-game tracked music tracks and a different menu music. All of them are sufficiently long (except for the menu music, which is about 1 minute long only) and played back in stereo. In this respect, this title fares better than, say, Spb Arkaball II but is still much inferior to Acky (Acky has probably best in-game music, as far as Pocket PC games are concerned).
Visuals
There is no high resolution support on VGA devices, unlike with Spb Arkaball II or Acky. This is a definite minus. Otherwise, it's pretty OK, albeit it doesn't really have much to write home about (for example, the exposions aren't particularly nice).
Other remarks
Unfortunately, the game uses the CPU all the time, even when there's absolutely no sound/animation on the screen (for example, on the starting screen). This causes high battery drain. Hopefully the HeroCraft folks look into this problem and, preferably, fix it.
Unlike with Acky and like many other Breakout titles, the platform can't be instantly positioned.
Compared to Acky
Pros
No need to destroy all blocks to pass a level
Cons
No instant platform positioning capabilities (you may, however, consider this a Pro instead)
Low-resolution graphics on VGA devices
Less and shorter music
Portrait only (Acky has native support for Portrait/Landscape orientation (you can play the game in both orientations))
$0.02 more expensive
As far as Spb Arkaball II (also part of Spb AirIslands) is concerned: well, hard to decide between the two titles. Spb Arkaball II is definitely cheaper ($9.95) and supports VGA natively. Its in-game music and sound effects are, however, in my opinion, far inferior to that of this title (and you can't change the in-game music in the former).
Verdict
While this title definitely isn't an Acky killer, you may still want to give it a try, especially if you dislike the in-game music of Spb Arkaball II.
Recommended links
ROUNDUP: 3D Arkanoid (Breakout) clones on the Pocket PC
REVIEW: Breakout clone Another Ball Magic version 1.8 by Paragon Software
Roundup of All Pocket PC Games Part I (for some other Breakout clones)

Review: Fire Hawk by c2matrix – a vertical scroller shooter

I was told about the brand new, multiplatform (desktop PC, PPC & ALL Smartphone platforms, including even Landscape QVGA models like the Q) in THIS MoDaCo thread. The Smartphone (not counting in Skyforce (Reloaded) and, of course, arcade emulation with FinalBurn Alpha) heavily lacking GOOD vertical scrollers, I hurried up to test the game on my handhelds.
It’s, as can also be seen in the above-linked MoDaCo thread, is constantly updated; the current version (1.21) was released just a few days ago (06/25).
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The game supports all current screen resolutions. This, however, doesn’t mean it makes use of high resolution on (W)VGA Pocket PC’s – just that it supports the common Smartphone resolutions and orientations (in addition to the standard QVGA and 240*240 square resolution on Pocket PC). Note that, on 176*220 Smartphones, some of the titles are not readable or hard to read (see for example THIS and THIS screenshots); fortunately, in-game graphics is pretty good (example screenshot HERE). On QVGA models, everything is OK.
Speed-wise, I haven’t encountered any speed problems on any of my handhelds, not even on my comparatively slow Vox (s710) with A2DP activated (A2DP takes a lot of CPU cycles).
Getting the game
Get it HERE or on c2matrix’ official homepage.
The trial version is one-map only (fortunately, it contains several submaps and a lot of graphics); the commercial version costs $14.95.
Note that the c2matrix server, unfortunately, returns the CAB files as text. This means you will have problems with some Windows Mobile Web browsers downloading the CAB files for direct install – even the latest Opera Mini 4 Beta. See the Download Bible and the “Saving, downloading group:” section in the Web Browsing Bible for more info & help, should you REALLY want to get the OTA (Over-The-Air) installer without having access to any desktop PC.
Compared to…
Let's compare the game to the two best alternatives, Skyforce Reloaded and FinalBurn Alpha:
Skyforce Reloaded, this title is definitely weaker:
The in-game music is WAY worse, low-quality, mono and repetitive. Sound effects are mono only.
In general, there is less happening on the screen: fewer sprites, slightly less spectacular vision effects etc.
While there are 3D (mostly hills and towers) models in the game, those of Skyforce Reloaded are clearly better and much more please the eye
emulated CAVE, CPS and NeoGeo games (with FinalBurn Alpha reviewed HERE),
it isn’t THAT good either. These commercial arcade games have really good music, sound / visual effects. Make sure you give them a try – read THIS tutorial, get some games and play – you’ll LOVE them!
Note that neither Skyforce Reloaded nor Finalburn Alpha support vibration, while this game does. Not that it’d be THAT important – it’s only when you die or when your main enemies are destroyed that the vibration is used.
Also, this is the only vertical scroller I know of to support replay functionality. It’s definitely a nice addition, should you want to see recorded playing sessions. (And, of course, it supports map codes so that you can quickly return to a given one, without having to play through the ones you already know. Of course, Skyforce Reloaded also unlocks already played maps and, with non-Neo-Geo titles, Finalburn Alpha support state saving / loading.)
Compatibility
I had absolutely no problems on any of my WM2003+ Pocket PC’s I’ve tested it on (HP iPAQ 2210, WM5 2.01 VGA HP iPAQ hx4700, WM2003SE VGA PL720, A12 Dell Axim x51v). The same stands for my MS Smartphones: the 176*220 WM5 HTC s310 (Oxygen) and the QVGA Portrait s710 (Vox).
The game, by default, isn’t compatible with the old Pocket PC 2002 operating system. Rewriting the DLL’s with Executability Check (also see the page HERE) helps, but the graphics will still be messed up and unplayable.
Verdict
While this game is clearly better than the VAST majority of vertical scrollers on the Pocket PC (and, particularly, on the MS Smartphone), there are still better alternatives. Both Skyforce Reloaded and arcade (CAVE / CPS / NeoGeo) emulation delivers definitely better, more enjoyable results – at a reduced price (Skyforce Reloaded is cheaper) or for free.
This, however, doesn’t mean this game is bad, not in the least (except for the in-game music, which is REALLY bad). Even if you’re a fan of the above-listed games, you will want to give it a try to find out whether it’s your taste or not. Also, if you only know lower-quality titles (the old Burning Armor, Star Invader II by IBE Group, Super Invade, AngelFish or Resco Guardians), you’ll certainly like this title (but, as has already been pointed out, go for Skyforce Reloaded and Finalburn Alpha first).
Also see…
Allen Gall’s review

Games & emulator news (07/25/2007)

This is the latest part of my Games News series; you can find the previous part HERE. The news in this part applies to both the Pocket PC (Windows Mobile 6 Pro / Classic) and MS Smartphone (Windows Mobile 6 Standard) devices - that is, no matter what Windows Mobile device you have, you WILL want to read on.
Arcade Park 1.3 out – now, with redefinable fire button!
Arcade Park is, in my opinion, a really good collection of reimplementation of old arcade games reviewed HERE (you may also want to check out the two other reviews linked at the end) containing several old subgames. It’s available for example HERE for all mobile platforms, including both the MS Smartphone (both 176*220 and QVGA) and Pocket PC (it’s even compatible with 240*240 square-screen devices; unfortunately, it doesn’t make use of high resolution on VGA ones).
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(main menu on a 176*220 Smartphone; the same on a QVGA/VGA PPC / QVGA Smartphone)
In-game screenshot on a 176*220 Smartphone; the same on a QVGA/VGA PPC / QVGA Smartphone)
The biggest problem with the game, so far, have been the inability to redefine keys; most importantly, the Action button. Now, oin the new version, you can do it in the new Controls menu. Example 176*220 SP screenshots: 1 2 (on a QVGA PPC / SP)
(Incidentally, as can also be seen in the in-game screenshots, you no longer need to defend the Soviet flag, which may be good news for several players, particularly in post-Soviet countries. Another plus for the developers.)
(Guys, I’m really sorry you’ve just missed the deadline date for the Awards 2007 with this upgraded version. Should you have published the new version some days earlier, I would definitely have nominated it for this year’s awards. No problem – I’ll do it next year.)
Verdict
Now that the button redefinition problem is fixed, highly recommended, particularly if you have a Smartphone (given the lack of good MS Smartphone games).
SmartGear 0.28 out!
SmartGear is one of the best gaming console emulatrors I’ve featured in my past emulator news / roundups.
So far, one of the biggest problems with the emulator was the sound problems (in addition to its incompatibility with some games – for example, enhanced NES titles; the PC Engine version of Turrican – unfortunately, this hasn’t been enhanced. The only change is that for example Turrican no longer starts (with all 0.2x versions, as opposed to 0.12)). Now, according to the developer, this is supposed to be fixed.
Note that there are still some problems with the sound: for example, the PC Engine (TG-16) version of Bonk's Adventure still plays the same FM-like sounds during the game as earier versions. Also, very few Genesis (Mega Drive) games have music (for example, Xenon 2 (Xenon 2 Megablast (E) [c][!]) and Risky Woods (Risky Woods (UE) [!]) don’t have, the former not even sounds; one of the very few games that do have music is Alien 3 (JUE) [!]. Also, the FitWin* mode still crashes on my VGA devices and FitWin is unberabaly slow – you will still need to use either the 100% or the 150% mode, which means stamp-sized screens on VGA devices. On the other hand, on 176*220 Smartphones (for example, on my HTC Oxygen / s310), where it’s REALLY needed with most desktop games (otherwise, they’d be too big even in 75% mode) FitWin works just great and doesn’t result in any really bad speed decrease (tested this with the GG version of Sonic and the PC Engine version of Bonk's Adventure; they both worked just great with the default sound / frame skipping / throttling settings on my Oxygen).
The desktop Windows version of the emulator, after closing it once (because I couldn’t continue a paused game), kept crashing after restarts.
All in all, while this title is REALLY good (particularly on slower devices – for example, non-overclocked TI OMAP ones, including, screen size-wise, both types of Smartphones), the FitWin performance may need to be addressed on VGA Pocket PC’s as soon as possible, along with the Genesis (Mega Drive) music issues.

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