im trying to compare these two dll files but i dont reall know how to
I use this app.
http://www.ultraedit.com/index.php?name=Content&pid=34
I also recommend the free (!) WinDiff, on which I've elaborated in depth at http://discussion.brighthand.com/showthread.php?t=215073
hmm i like the ultraedit but it makes the dlls look all wierd. maybe its supposed to be like that.
my problem is that the dll bta2dp.dll from tornado makes the a2dp work. and the bta2dp.dll from treo 750v does allow it to work.
i feel this file is necessary but i dont know the differances
I presume that's a typo because as I read it, both dll's allow your application to work?
I don't understand the problem, if you have have one that works then isn't that the solution? I don't get what you're trying to achieve. DLL's are composed of functions which are dynamically linked to at runtime from the application code. If the parameters passed from the application to the function in the DLL differ from one version to another, or the return information is different then that's the reason why one works and the other doesn't.
Unless you have the programming skill to debug the procedure as it is entered and subsequently change it then there's nothing that you're going to be able to do other than compare version numbers of the files but since you have already found one that works, what's the issue?
David.
(Now I've noticed you try to compare binary files - windiff is only usable for comparing textual ones. Sorry.)
Related
Hi,
I just tried the free GNU Emu48CE for Windows mobile 2002/2003.
It comes along with all you need (ROM image, Skin bitmap file, *.kml file) for emulate a HP38G, HP39G, HP40G, HP48G and HP49G.
But I used a HP48SX for a very long time and that's a bit different to HP48G. So if there are any Skins and *.kml files fitting on a 320*240 PDA it would help me a lot, because I wrote many small apps for it and these will not all run on a HP48G.
JH
the kml is just the gui layout
of device
the difference between 48S and 48G is purely a rom thing
here you can find kml and prob roms too for the emulators
http://www.hpcalc.org/hp48/pc/emulators/
if you dont like to do the messing on the pda you can do all the work on the pc version and then just change the rom on the pda when you are ready
odd that they would not work on 48G
that never been an issue for me
Hmmm...
I don't know much about the emu and his configurations. Maybe the klm works as it is also with an SX GUI as long as the keyboard layout is equal. But even if it is only the matter of the ROM and not of the klm to interpret a keypress right, the lettering of the keys (bitmap) does not fit to a HP48. Same keys have not the same function on both calculators. It's a little bit like trying to type english on a keybord with greek letters on it...
OK, I can change the gui on my own, but I'm quite sure that someone else already has done this before and I try to avoid spending time on doing things other have already done and perhaps much better than I can do...
I will see what I can find at http://www.hpcalc.org/hp48/pc/emulators/ ...
it's quite much to read...
I think the most apps from my 48SX will work on an 48G but some of them uses direct system calls (SysRPL) and some entry point may have changed...
JH
Like the topic says, i'm looking for a lua interpreter working under wm5.
at first it sounds easy, google spits out lots of results, but few hours later, im desperate... no working ones... at least i can't make any of these work... i suspect something strange about it since literaly none of the ports i've found has shown any printout/result...
http://lua-users.org/wiki/LuaAddons
on this page in the Distributions section you'll find 3 different versions - i tried them all, with no effect... ayone knows a solution, or had better luck running one of these?
I think i know what seems to be a problem...
as you can read in one of the links mentioned above:
# Download and install PocketConsole v1.3
# Download the Arm Executable Lua.exe
quite short documentation, indeed. anyway, i noticed the problem is probably the console program - i think it was writen for wince, and maybe something is wrong about running it under wm5. about 5 versions of lua.exe interpreters (which seems to require a console) i tried to run simply didn't do a thing... so i think it's console's fault... anyone knows some details about console for wm5? or any other that would work? aaah... whole day of search... grrrrr...
I need to lower the microphone gain.
My audio codec is clipping becouse of incoming PCM samples saturated from
the mic. I don't need AGC becouse it doesn't work well with my app.
I just need to manipulate the mic gain via software.
Is there a way to do it? I'm using waveform audio api ti capture voice.
Actually the gain is too loud !!!
Thanks.
Anyone knows?
OK, I don't have the answer. But since no one is responding I'll try to give a few ideas that might help.
First, I have a hp6315 and an apache. Under settings, they both have a utility to enable/disable AGC. The ipaq's utility is labeled "ipaq audio" if you disable agc, you can then configure the microphone gain. This gain is stored in the registry. I think searching for gain or audio will find it. The apache doesn't have this. searching for audio, gain, wav, volume in the apache registry doesn't find anything that looks like microphone gain. I guess this is a "value added" thing from hp. But you could try searching anyway.
Then there's the mixer API. This is the way that user level apps are meant to control the audio. Works great on the desktop. Use mixerGetNumDevs() to find out how many devices you can control. On the h6315 mixerGetNumDevs returns 0. I haven't tried the apache, but I can remember a few years ago reading that many (most?) devices return 0. Oh well, hopefully you'll have better luck. However, there are two mixers that are implemented on the pocketPC the question is how to access them.
see this link for info on the mixers
http://blogs.msdn.com/medmedia/archive/2007/01/12/what-do-you-mean-by-mixer.aspx
Here's a link that shows the relationship between the mixer api and the other mixers, wavedev2 mixer, and software mixer.
http://msdn2.microsoft.com/en-us/library/ms923709.aspx
You'll notice that the the mixer api interacts with the mixer in the device driver not the software mixer in the WaveAPI.dll. You'll so notice that this section on audio drivers has pages for MDD/PDD drivers and Unified Audio Model (UAM) drivers. Platform Builder for WinCE 5.0 comes with a sample for each of these model drivers. Both models handle WAV_IOControl Messages. There are two types of messages, IOCTL_MIX_MESSAGE for the mixer, and IOCTL_WAV_MESSAGE for the rest of the driver. It looks like these IOCTL_MIX_MESSAGE are the way the mixer API controls the mixer. In the MDD/PPD sample they can be used to set WPDMX_MIC_VOL and WPDMX_LINEIN_VOL. In the UAM driver it's AC97_MIC_VOL and AC97_LINEIN_VOL. Perhaps sending the right IOCTL will solve the problem.
This blog entry
http://blogs.msdn.com/medmedia/archive/2007/01/03/windows-ce-audio-driver-samples.aspx
seems to say that a wavedev2 sample is available now. Also, while the WinCE 5.0 page above only metions two models the corresponding wince 6.0 also talks about wavedev2. I suspect if you got the current version of platform builder for WinCE 6.0 (trial version is free) you would have get the sample code for wavedev2, which is likely to be the best documentation of how this works. Amazingly, the drivers aren't that hard to read.
Both of the functions waveInMessage() and waveInSetProperty() are available to user apps. Hopefully both should be able to change the microphone gain if you can set the parameters properly. While most of these things are about windows CE, I think most (or all) apply to windows mobile 5.
Windows mobile 5, likely uses wavedev2 devices not MDD/PDD or UAM drivers.
Another interesting page about wavedev2 audio is here:
http://blogs.msdn.com/medmedia/archive/2007/01/04/the-wavedev2-gainclass-implementation.aspx
If your able to succeed or even learn more, be sure to post it back here.
I said a lot so I probably got something wrong. Anyone, please feel free to correct anything.
mixerGetNumDevs() returns 0 on my device
I can't find any registry entry which suggests microphone gain manipulation.
Perhaps i just need to send a waveInMessage properly.
I'm getting confused, should i implement a driver for this?
How do i know what kind of driver is running on my device and what messages
does it accept?
Thanks.
i think this may be what you need(?)
use a registry editor, (phm do a good free one)
hkey_local_machine/software/htc/audiogain (and audiogain 0 and 1 and 2)
try playing with the settings in there, soft reset to take effect
I don't have that keys on my HTC, should i create it?
Do you mean audiogain0 audiogain1 audiogain2?
Thanks.
see the attached screenshot, if you don't have those settings to adjust, a similar/same question was asked last night in a other thread, with different answers here
http://forum.xda-developers.com/showthread.php?t=306655
Looks like the cab file from the link provided by bbobeckyj just sets those audiogain registry settings. I don't have those settings on my apache. I don't think adding will help, but "you never know".
If you want to use waveInMessage() or waveInSetProperty() search for them at microsoft. You'll find there are a few parameters that you don't know. Read though the sample drivers that you can get with platform builder. See what values they expect, and which one cause them to change the microphone level. Try calling the function with values from the sample driver. While there is no guarantee that they use the same values, it's like that they do. I would start with the wavedev sample.
I don't know why microsoft doesn't seem to allow access to the source without agreeing to download all of platform builder, but it looks like that's the only way to get it. You can download the trial version for free. The source often helps if your trying to fingure out how something really works.
Uhmmm, i havn't found any download link about platform builder for windows CE 6.0. I've only found the 5.0.
Should't the trial be free?
Thanks.
I need to fix audio gain in my Itel Experience Phone (Windows Mobile 6.0 Pro)?
Please help.
I need to mute mic while on a call. Anyone has a idea of how may i do it?
Thanks
moved to the right forum, please post in the correct forums.
Just a clarification question...
I found the following files, packaged in a .cab, but don't think I need all of them and don't know where to put the files I do need.
Here's what I have:
4orangeh.dll
HomePage.xml
HomeScreen.dll
HomeScreen_menuF.bmh
HomeScreen_MenuS.bmh
orange.scheme.xml
OrangeHomescreen.home.xml
I'm thinking that the 4orangeh.dll is the only file I need and that it goes in the application data/home directory, and that the other files are associate with a homescreen this particular individual authored. Is that correct or no?
Thanks for the help!
ahhhh
NO.....nononono....thats wrong.
You got the units for ABAXIA (all the files above exept the 4Orangeh.dll)and 4OrangeH.
You may copy the files to /Application Data/Home and register the .dll manually with wm5regsvce.exe.
May not work stable, but you got this: (Link to another Thread by me about the 2 DIFFERENT OrangePlugins called Abaxia and 4OrangeH (4Orangeh includes 10 different Plugins)
ClickMeHard
The Top Image is Abaxia, the second Images are 4Orangeh.Abaxia is poooooor, 4OrangeH really Impressive
Nice arpy!
You wouldn't know where I can find some (English) documentation on how to use this plugin?
erm,no...sorry.Ive created a German Doc with all needed attributes for this Plugin, it was a hard trip and needs a lot of try-and-error-sessions to get nearly all informations about it.
Here is a Howto in German, it includes nearly all Attributes and Parameters needed for 4OrangeH.Not finished yet...there are some more undocumented Features, like FreeMemory,Messages,Ringtone...it is like an OWN HOMESCREEN-PROCESS, so it can Host more than one Plugin in one Line...an REALLY DAMN ****IN **** MISSING FEATURE in my lovely SmartPhone.
the file maybe helpful, if you always create Homescreens...
Thank you. I'll try and see how this comes through a translater.
Kitchen Based on HyperCore and Bepe's new Compact ELF/IN DevPack.
SuperProCore Is On Hold
Ported XIP Caused SD reading Issues and Bluetooth Radio Issues.
(Syrop how's this working on your version?)
This is an OpenKitchen anyone can contribute, this is for the community and those pesky users that come download and never report issues or say thanks.
SuperProCore, is a kitchen based on a new small simple kitchen made by Bepe (as usual).
Of which you will find the original thread here.
What Makes it SuperPro, is hopefully the amount of Packages/Selectable Apps and options that will show up when you start building the ROM.
What Makes it Core is that hopefully i'll learn how to get some of the great tools in the HyperCore Kitchen...
Everythings discusable.
It's because Microsoft doesn't like to listen that most of us hang out at XDA.
Buttttt.... I have to make one Dictotariol Discision.
Help Files Are A No No.
I have never opened one.
And anyone that needs them on their phone should notbe flashing their Phone.
I onlyleave .htm files in that are doubtfull or needed.
6 Years ago when i first flashed my firt HTC/02 Device XDA allready was about downloading a RomCustomizer, choosing your options then flashing it.
Now since HTC got a bit more stuck up and build a lot more security into their Devices other tools are needed and used. And getting your own custom Rom needs a lot of reading and testing.
The thing is the tools are available, and everyone should be able to do cook their own personal Rom.
Now knowing myself i could work 24/7 on this project (I'm a ****ing Chaotic,Paranoid, Compulsive Cooker), but sadly, i also have a life and need to keep myself healthy.
So i'm hoping Some people will jump on this project, even if it means putting "Cooks" out of busines. But hey it will propably also get some people more nights of decent sleep
For now i'm just curious of the opinions and discusions that will pop up.
The Beta v3 ELF/IN Devpack should be enough for some old and new "cooks" (40 downloads) to play with.
So here's an easy deadline, Small update coming next week Wednesday.
Now let's get this thread Sticky.
Extended Elf/Elfin Kitchen for WM6.1
Version 0.6
Download
Nothing New Here.
Requires the Microsoft Visual C++ 2008 Redistributable Package
Bepe's Original Kitchen for ELF/IN.
Just the files to cook with.
So it can be seperatly be updated with New Batch files, Tools and flashing methods.
Why seperate?
Because there are people that know a lot more about writing batch files and apps then me (I know jack ****).
This way if anyone can contribute just to the small kitchen others don't need to download all the seperate packages for the update.
Changelog
XIP ELF/IN Core
Version 1.2
Download
This OEM Package can be used only ihttp://rapidshare.com/files/95392724/ROM.zipn the ELFIN Kitchens.
Why Seperate XIP Package?
Well maybe some people want to get it working in other kitchens
ChangeLog
XIP ELF Only Core
Yeah this one has 4MB PP
XIP taken from hdubli's WM6.1 CE OS5.2.1238 (Build 19521.1.1.0)
Hopefully SOMEONE gets this working.
I have Put the XIP in the Above XIP package SYRXIP (It's Extracted from Syrup's Rom Which Worked, but extracted Bluetooth is dead SD is dead and Wifi IS Dead)(But maybe i remember it incorrect)
OEM Package Update
Version 1.2
Download
This OEM Package can be both Kitchens (If i ever get the SuperProCore Working)
Why Seperate OEM Package.
Well the OEM will become smaller and smaller as parts move into the SYS package and as files get merged or deleted from OEM Package.
ChangeLog
SYS Package Update
Version 1.2
Download
This SYS Package can be both Kitchens (If i ever get the SuperProCore Working)
Why Seperate SYS Package.
Well the SYS will become BIGGER and BIGGER as parts from OEM move into the SYS package as selectable options and new Packages get added to it.
ChangeLog
Rules
What Rules?
Oh Yeah..!
This is not a "I'm Having Trouble FlashingThread"
Packages must have a Byte Count in the <Tip> Field.
Explanation Here.
Add Blank Safety Files To Prevent Overlapping Packages.
Explanation Here.
IMportant Links Thread
Important Reading Material
Cooking Class
Bepe's Beta Kitchen
Suggestions?
Roms Created By Contributors (for the really lazy people out there)
My Personal Rom Cooked With This Kitchen
You?
Explanation Of Byte Field In option.xml file
Well as some people might want to hit a specific target for their end RUU_Signed.nbh file.
It might be handy to have some bytes to give them an indication of how much space a package might takein the file .NBH file.
And maybe if we are very nice and Bepe's very happy, he might consider to Change/Patch BUILDOS to read a new option.xml field with these Bytes to Calculate the end result build, while still in BUILD OS so it wont run when under 50MB?
Methinks that wouldbe a nice feature.
And it would propably need to read a settings.xml file that contains The Core bytes count and wwehter this Security feature is on or of.
What do you think Bepe Nice Idea?
Explanation Of Blank Safety Files
Let's Say there are 5 different Commanagers and you select two?
Well Buildos will tell you which folder itlast processed butit could even be moreacurate orexplanatory.
What if it's a package only containing an registry setting that will kill another registry setting in a similar or different package?
Well if it's known and both packages would have a blankfile with name that will give you the crucial hint where to look for the wrong selected option.
The GlyphCache Packages are a small and explanatory example of what mean.
They all Contain a blank text file without extension name
"You Have Selected Mutliple Options In The GlyphCache Section"
So when you select two by accident you get the regular BUILD OS error but becauseit shows you the file name, it's easier to find.
Again it would be nice if this could be done by BUILDOS by reading another option.xml file.
Oh, nice work! Thanks!
Checking the size in the batch files before we call BuildOS could work!? Well using VBS might be easier... I couls write the target size check if i know how you want to impliment the byte size stuff.
For instance how big is the base? Then each package...
Is it possible to calculate the byte size simply by how big the folders are?
Ouch brain hurts!!
bytespider said:
Checking the size in the batch files before we call BuildOS could work!? Well using VBS might be easier... I couls write the target size check if i know how you want to impliment the byte size stuff.
For instance how big is the base? Then each package...
Is it possible to calculate the byte size simply by how big the folders are?
Ouch brain hurts!!
Click to expand...
Click to collapse
Nah the size of the folder or even just the files that get cooked do not match the eventual size they take in the eventual os.nb or RUU_Sigtned.nbh.
Besides you make the selection of batch/packages inside BUILDOS so depending on that selection you get different outcomes.
At the moment in between living a normal live I run the proces with and then without certain packages and add it to the tip field. So when you mouse over the Option/package in buildos you get the indication.
The eventual base OS i haven't calculated yet as it's not as Base as i want it yet
Good thing there's someone that knows more about some stuff then me.
Tnx
Noonski said:
Stilldon't know what the prefered place is formost cooks to put theirpackages on ELF cooking?
Yes the OEM folders need updates to.
As i'll be merging PROVXML files and taking out parts of the registry to some Seperate SYS Packages to avoid Cooking Conflicts.
All in Time.
Click to expand...
Click to collapse
here is one i like to add to my roms...
Ok, tried it, added some things I usually add, flashed it.
You're saying (or Bepe is) that 19199 is the latest version, yet after flashing it, I'm getting the "old" phone app, not the new one like in Shadow 2.0. Weird? On startup it says Windows mobile 6.09 too... I'm a bit suspicious here
Also, it seems the 8 buttons com manager isn't able to start the wifi properly. PhoneAlarm (accessing the WLAN driver directly) works though.
The esmertec Java package is outdated too, it's back from April.
Otherwise, I'm ending up with much less RAM than Shadow 2.0. Around 3 MB with the same apps installed. I don't understand how that can be ! (8MB PP each)
Positive side is that my touch is much more responsive. I'll keep track of the memory leaks. seems 6.1 handles memory much better, which was really needed with the ELF !
zeflash said:
Ok, tried it, added some things I usually add, flashed it.
You're saying (or Bepe is) that 19199 is the latest version, yet after flashing it, I'm getting the "old" phone app, not the new one like in Shadow 2.0. Weird? On startup it says Windows mobile 6.09 too... I'm a bit suspicious here
Also, it seems the 8 buttons com manager isn't able to start the wifi properly. PhoneAlarm (accessing the WLAN driver directly) works though.
The esmertec Java package is outdated too, it's back from April.
Otherwise, I'm ending up with much less RAM than Shadow 2.0. Around 3 MB with the same apps installed. I don't understand how that can be ! (8MB PP each)
Positive side is that my touch is much more responsive. I'll keep track of the memory leaks. seems 6.1 handles memory much better, which was really needed with the ELF !
Click to expand...
Click to collapse
The Phone skinn is not New to WM 6.1
It's just a ported Phone pad from somewhere....
The emsertec Package might indeed not be new i just grabbed what could get because Shadow Rom was not extractable for Java rgu files.
Nothing has been tweaked memory wise, but if anyone has any ideas.
zeflash said:
Ok, tried it, added some things I usually add, flashed it.
You're saying (or Bepe is) that 19199 is the latest version, yet after flashing it, I'm getting the "old" phone app, not the new one like in Shadow 2.0. Weird? On startup it says Windows mobile 6.09 too... I'm a bit suspicious here
Also, it seems the 8 buttons com manager isn't able to start the wifi properly. PhoneAlarm (accessing the WLAN driver directly) works though.
The esmertec Java package is outdated too, it's back from April.
Otherwise, I'm ending up with much less RAM than Shadow 2.0. Around 3 MB with the same apps installed. I don't understand how that can be ! (8MB PP each)
Positive side is that my touch is much more responsive. I'll keep track of the memory leaks. seems 6.1 handles memory much better, which was really needed with the ELF !
Click to expand...
Click to collapse
Had the same with the comm manager. The one attached works fine.
Added Random Acces and seperate Default Contacts/Addressbbook packages with Security files so they cant be installed together.
(No worries the default is just rgu file.
Added LargeTitleBar to packages thanks Pkoper.
Renamed it to 000_LargeTitleBar tho.
Did Byte Count for Auto Udate. (131072 Bytes)
Now checking what's different with the Commanager you just posted as i allready had an 8 button original one in there.
(i first took out the link.exe but i put it back)
Hmmmmm yours has a different lay out....
Well looks like an extra option package ten don't need all the Graphics and exe's for that in the kitchen.
I'll post what i mean.
A **** it... added Your CommManager anyway. 7-Zip will not take up any more packeging space when files are identical anyway.
Did change UID to be safe.
And added security file will maybe do a byte count sometime.
Keep em Coming.
Maybe tomorow maybe in the weekend, next assignement is make package for new taskmanager and remove it correctly.
And remove SQM (M$ Phone Home) correctly.
probably doesn't belong here, but check this one out http://www.ultimatelaunch.de/
i got the com manager of swiftblade... had similar issues back when i was playing with GTouch....
There is like 4 of us working on a german version of the kitchen at the moment..... headaches!
this one could really grow out of proportion...
There is so much **** one could include.... the size would be just huge
maybe set up a rapidshare thingy for the packages?????
I could probably spare some webspace and traffic...
Where to from here?