REVIEW: Zone 66-alike 360-degree scroller shooter, Alpha Rebellion, released - General Topics

If you have MS-DOS background and played demogroup Renaissance's (Epic (Mega)games’) famous shooter title Zone 66 (another link to check out here) back in 1992, you may welcome the brand new game Alpha Rebellion by SwordAndSpirit, which is based on the same “360 degrees turning” scheme and has (at least compared to some of the alternates) pretty good in-game music and sounds.
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Availability
The title is available on the homepage of the developer. ClickGamer page here. There’s a trial version; the full version costs $9.95 (I think – being in Europe, I’m shown the price in Euros, which is €7.96 ).
Gameplay
Please see the above-linked pages on how the games in this genre are played. If you know Zone 66, then, the new title will be familiar.
Compatibility
The game is compatible with WM2003+ (sorry PPC2k2 users, it isn’t compatible with your devices – I’ve tested.)
On all my VGA devices (Pocket Loox 720, Dell Axim x51v and the WM5-upgraded iPAQ hx4700 - yes, the game runs on the latter too, which is certainly good news), the scrolling was pretty choppy and uneven (this is pretty bad news particularly for x51v users – most scroll-intensive, well-written and optimized games, even ones without explicit 2700G support, run OK on the Dell, unlike on the other two, listed VGA devices). That is, I don’t necessarily recommend the game if you have a VGA device. (Note that the game, as you may have guessed, uses QVGA in-game resolution only – there is no hi-res graphics.)
On (faster) QVGA devices like the WM2003 iPAQ 2210, I had no problems like this – on them, the game is pretty enjoyable. As far as slower QVGA devices are concerned, the non-overclocked HTC Wizard, unfortunately, had the same choppy scrolling problem as the VGA devices. With overclocking, this problem may go away.
Controls
The game is stylus-controllable; that is, you don't need the D-pad. This is certainly good news.
For shooting, switching between weapons and displaying/hiding the minimap, you'll need the hardware buttons. They were available on all my devices except the hx4700, where the tap-and-hold functionality of the WM5 device made it impossible to keep the fire button constantly down. (But, as has already been pointed out, I don't think you'll find the game enjoyable on a VGA device because of the choppy scrolling.)
Visuals
Pretty good, albeit the hand-drawn debriefing characters are pretty ugly. Also, the explosions (particularly air - ground bombs), while definitively not so spectacular as with SkyForce Reloaded, the king of all scrolling shooters. The bomb explosions also really slow down the animation.
Sounds, music
Pretty nice, albeit repetitive, mono in-game music. Not as good as that of SkyForce (Reloaded). The sounds are OK.
Verdict
If you’ve been a fan of Zone 66, you have a fast QVGA device and would like to give a try to a 360-degree shooter on the Pocket PC, give this title a try. Otherwise, SkyForce (Reloaded) is still a much better choice because it’s visually stunning, doesn’t have choppy scrolling and offers far more action.

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REVIEW: EDGE Coding Compo Winner Shooter Burning Armor

As the excellent Pocket PC gaming site PocketGamer.org has just reported, the vertical shooter Burning Armor has win the EDGE coding compo. Having always loved vertical scroller shooter games, I’ve jumped at it right away to find out whether it’s any good.
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Unfortunately, it isn’t. Mainly, it has major speed problems. It’s only playable on (faster – particularly NOT recommended for OMAP users like those of with the HTC Wizard!) QVGA devices. On VGA devices, it has pretty annoying speed problems even on the (in this respect) fastest x51v; on the Pocket Loox 720 (even with Picard’s VGA GAPI hack) and the HP iPAQ hx4700, it’s unplayable.
It speed, as has already been pointed out, is only satisfactory on at least 400 MHz XScale, QVGA only Pocket PC’s like the HP iPAQ 2210. On slower QVGA or any VGA devices, it will be just plain slow.
Availability, compatibility
It’s available here and costs $19.99. A trial version is available. It’s compatible with all WM2003+ operating systems and runs on all my test devices (even the WM5-based hx4700).
Sound, music
As with most EDGE-based games I’ve played with, it has in-game music but its sound quality is pretty bad (compared to SkyForce Reloaded or many other titles) because of the low sampling rate.
Visuals
Nothing to write home about. No spectacular 3D effects, not so good explosions as in SkyForce (Reloaded) or Particle Wars.
Verdict
You may not want to check out this game. It’s just poor and really overpriced. Go for SkyForce [Reloaded], GikaDiver, Darklaga or Particle Wars instead. This title is really weak. It’s probably only the Compact Framework 2-based (yes, using high-level languages / libraries will always result in major speed problems on the Pocket PC!) Star Invader II by IBE Group that is even worse. (Please see this article for more links and reviews to other vertical scroller games!)

REVIEW: Handy Entertainment’s Dreamway 1.2, a top-down racing game

Much as this racing title isn’t particularly new on the Pocket PC (not even the latest, 1.2 version), now that PocketGamer reported on it, I’ve realized I still haven’t dedicated a review to this SuperCars clone (without, unfortunately, any kind of multiplayer capabilities, which made SuperCars II just great on 16-bit home platforms back in 1990), which may be of interest to all Pocket PC gaming freaks before Infinite Dreams’ K-Rally is released.
It’s a classic example of top-down 2D racing games like Gangsta Race (also reported on in the Roundup of All Pocket PC Games Part I).
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(VGA screenshot; on QVGA devices, a similar one is here)
Availability
The game is available here for $14.95. The trial is one-level only.
Compatibility
It’s compatible with all my test Pocket PC’s. Note that while the homepage doesn’t list the game as PPC 2002 compliant, in reality, it is – it’s running just great on my PPC2k2 Compaq iPAQ 3660.
The other PDA’s I’ve tested it on are the following:
HTC Wizard (runs great even at 195 MHz)
HP iPAQ hx4700 (on it, you MUST use the stylus to control the car as not even button redefining works)
Dell Axim x51v
Pocket Loox 720
HP iPAQ h2210
It's also compatible with the MS Smartphone and the Palm OS platform.
Compared to Gangsta Race (GR) 1.1…
(Note that Garga Games’s official homepage is not accessible – this may also mean they’re out of business)
Pros
It shows much more of the playfield on VGA devices and is, of course, hi-res (GR screenshot here on VGA - note that it doesn't support hi-res on VGA)
Has better in-game music
Cons
It doesn’t show the relative position of the other cars, which is a real pain in the back particularly on QVGA devices, where it shows less of the playfield than GR
It has no stereo (!) sound effects, unlike GR – the sound effects in Dreamway are much poorer
It can’t switch to any non-Portrait mode, unlike GR
Doesn’t have a Pocket PC 2000 (MIPS) port (on my Casio E-125, the MIPS version of GR runs just great)
Compared to the Palm OS version…
There are no differences. The Palm version runs a bit slower on my T3 (even in HiRes-only (that is, 320*320, as opposed to the 320*480 HiRes+ mode) than on my Pocket PC’s. The Palm version, however, uses a clearer in-game music track with much better highs (it’s sampled at a higher sampling frequency)
Verdict
Give it a try if you liked Gangsta Race. It is in no way as spectacular than the forthcoming K-Rally, but is certainly worth giving a try, particularly on VGA devices.

REVIEW: High Seas, a new Pirates! / Tradewinds clone

Would you like to play an Astraware's Tradewinds / Sid Meier’s Pirates! clone? Do you find Tradewinds’ battle system far weaker than that of the Pirates, the father of all such titles? I have good news for you – read on!
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Unfortunately, there are very few Pirates clones on the Pocket PC – a classic game that is, as with Elite (see the Bible of Pocket PC Gaming Part I on the latter), based on both trading and battling and can be played for weeks or even months long. Up to now, the only Pocket PC game that was, to some degree, similar to Pirates! has been Astraware’s well-known Tradewinds (not counting in the even less Pirates!-reminiscent Seven Seas, also by Astraware and also discussed in the Bible of Pocket PC Gaming Part I), but, as it almost completely lacks all arcade elements, can be quite a disappointment for a die-hard Pirates! fan.
The new, recently released game High Seas is different in this matter – it has a far better battle system than that of Tradewinds. In this respect, Pirates! fans that wanted something more reminiscent of the classic may rejoice.
Availability, compatibility
The official homepage, the game being pretty new, still lacks some essential menu items. The title is available at Handango and costs $9.95 (half the price of Tradewinds).
It’s, currently, only compatible with WM2003 and WM2003SE devices. It is NOT WM5-compliant! I had no problems running it on my WM2003SE VGA Pocket Loox 720 and WM2003 iPAQ 2210.
Visuals, music
Pretty OK; music-wise, not so good as that of Tradewinds though (in my opinion). Note that neither of the two games makes use of the high resolution of VGA screens.
Compared to Tradewinds (as of version 1.03)
Pros
Much better battle system, pretty close to that of Pirates!
Shows low / high prices in shops and, in about 50% of cases, even for remote harbors – this greatly reduces wasted time and routes!
Landscape version also available (albeit as a separate download) – Tradewinds is portrait-only. (A quick note: the landscape version must be started in landscape mode; otherwise, you’ll be presented an error message that can only be cleared by resetting the Pocket PC) when you start the game in Landscape
Only costs the half
Cons
As of version 1.00.08, no WM5 compliance
Worse in-game music
Not so spectacular
No PPC2k2 compatibility (Tradewinds is compatible with Pocket PC 2002)
Verdict
Give the trial a try if you have a WM2003 or WM2003SE device - you may like it.
The company Oasys claims to have released Pirates! I have seen no reviews of it on the web though. The screenshots look great.
http://www.oasysmobileinc.com/products/pirates.html
TITAN-23 said:
The company Oasys claims to have released Pirates! I have seen no reviews of it on the web though. The screenshots look great.
http://www.oasysmobileinc.com/products/pirates.html
Click to expand...
Click to collapse
It's still "coming soon" and, based on how lame the WM / BB Civilization IV port is of the same developer (ConcreteSoft; they're poering all these classics to the WM and BB), I'm afraid it won't be as good as the original.
Sid Meir's Pirates! works well on my Kaiser using emulators.
There is a NES version.
And a Sega Genesis/Megadrive Pirates! Gold version.
Both run full speed.
Sid Meier's Pirates for Java also works on my Kaiser 6.1 rom. You can even use the touchscreen.

REVIEW: Venan Entertainment releases minigolf game Super Putt Xtreme

It was just a few days ago that I reported on the new Tradewinds / Pirates! clone High Seas: Guns & Gold of Venan Entertainment and, now, they have released the Pocket PC port of another title, a minigolf game Super Putt Xtreme.
I particularly like playing minigolf games on the Pocket PC; also see my article on this subject here. This is why I really looked forward to testing this title.
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It has most features and hazards a basic minigolf game should have; for example, water hazards and the like. Here’s the operation tip dialog; it also has bonus power items (also see the “Other Screenshots” section for their capabilities), which are mostly usable in (hotseat) multiplayer mode.
Availability, compatibility
See this Handango link. It's (comparatively) cheap and has a decent trial version.
I had no probelms on my WM2003 iPAQ 2210, WM2003SE VGA PL720 and WM5 QVGA HTC Wizard. It, however, didn’t run on any of my WM5-based VGA devices – Venan Entertainment’s games are entirely incompatible with WM5 VGA models.
Compared to the most important alternative, Momentum Games' Pocket Mini Golf 2 2.0
As with Pocket Mini Golf 2 (PMG2) 2.0, it only supports hotseat multiplayer – that is, no real, inter-device multiplayer (see the Multiplayer Bible for more information).
Pros
Cheaper ($9.95 as opposed to $19.95)
Power items, which make the game much more interesting, particularly in hotseat multiplayer (some items can only be used in multiplayer mode)
Cons
No hi-res VGA support (2.0 of PMG2 is just beautiful in VGA!)
As with all other Venan Entertainment titles, absolutely incompatible with WM5 VGA devices; as far as WM5 is concerned, it’ll only run on QVGA ones
No in-game music (even when Momentum Games' titles have always had a bit short and, therefore, monotonous in-game music)
Far fewer settings – in Pocket Mini Golf 2 2.0, there’re a lot of settings capabilities. Note that while in-game Portrait / Landscape switching isn’t available, if you start the game in Landscape, it’ll use it
The only way to examine the environment is using the pretty slow Pan mode (you click the ‘Pan’ title in the lower left corner and, then, click one of the four arrows). PMG2 used a far faster solution: zoom in/out and switching camera directions
Not compatible with PPC2k2 (unlike Pocket Mini Golf 2 2.0)
No ambient sounds (they make PMG very cool)
No weather effects
Other Screenshots
Instructions: 1 2 3 4 5
Verdict
While this title is pretty promising (particularly as far as the power-up items are concerned) and is pretty cheap, I, a die-hard VGA user, would still prefer the new, 2.0 version of Pocket Mini Golf 2 (or, if you like full 3D, revolutionary titles, 4Pockets’ Harry Putter's Crazy Golf – also see my already-linked article for more info) to this title. Hope subsequent versions of Super Putt Xtreme will surpass these two games VGA-, music- and sound-wise too – not only price-wise (in which respect it’s already the best).
If, on the other hand, you NOW look for a comparatively cheap (!), QVGA minigolf game with excellent hotseat multiplayer capabilities (again, the power pick-up system adds a lot to the multiplayer mode), definitely give this title a try.

REVIEW: excellent action-puzzle Dungeoned

The Redshift folks are back with an excellent title! Some months ago, they’ve announced they’d completely leave the Windows Mobile platform because of the rampant piracy. Now, they’ve returned with a remarkable action-puzzle mix, Dungeoned. If you like a combination of fast-paced action and puzzle games, you will really want to give it a try. It’s a bit similar to some maze games (for example, Astraware’s Mummy Maze, Monkeystone’s Hyperspace Delivery Boy! and AIM Productions’ TMax) quickly introduced in the Windows Mobile Bible of Games Part I, but is much more varied: in addition to having to find out Sokoban-like puzzles, you not only need to fight other (static) creatures, but, on some maps, also a second player, which is controlled by a pretty good AI (unlike the droid opponents in, say, the Commodore 64 classic Paradroid) and you must be very fast to attack him. This certainly makes a refreshing change to the gameplay.
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(more screenshots HERE; a mini-video HERE)
The title is Pocket PC-only; that is, as you MUST use the touchscreen, won’t work on touchscreen-less MS Smartphones.
The price has just been lowered to $9.95 (along with the release of a new build). The game is available HERE and is compatible with all Windows Mobile operating systems starting with WM2003. On VGA devices, it uses high-resolution sprites; in addition, as usual with Redshift’s all titles, it supports all the screen resolutions commonly used on Windows Mobile devices. What is more, it’s one of the VERY rare games that don’t use the CPU at 100%, resulting in the game quickly chewing through the battery. On my 624 MHz Marvel Xscale PXA-310-based VGA HP iPAQ 214, the CPU usage has never exceeded 35%, which is indeed very good news - few Windows Mobile game / emulator developers strive to lowering the CPU usage.
The problems of the title is the lack of in-game music (while the in-game sounds are without doubt good). There is only (very short and repetitive) music in the menus and the shop screen. Also, completely stylus-based control would be highly beneficial as in most, say, Bomberman clones; for example, PalmStorm’s excellent, free (!) Xplodus!. What I mean is tapping the close vicinity of your character to instruct it to go (attack) that way. This would really help players with devices with a, for gaming, sub-par (or plain non-existing – see the HTC Touch series, including the forthcoming Touch HD) D-pad. Yeah, the game does have on-screen arrows, but, in my opinion, they aren’t the best.
Verdict
Highly recommended, particularly now that the price has been dropped. Well worth at least a try.

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