Duke3d ported to PocketPC - General Topics

Guys,Dukem Nukem 3D is ported to Pocket Pc!!!
Latest version v0.4g
Configuration files for Himalayas,BlueAngel,Universal.
--------------XDA2--------------------
BUTTON: --------------------COMMAND:
Left----------------------------Left
Right--------------------------Right
Up-----------------------------Up
Down--------------------------Down
Pad----------------------------Enter
Contacts----------------------Softkey2
Calendar----------------------Softkey1
Record------------------------Endcall
Volume Up--------------------Volumeup
Volume Down----------------Volumedown
Green Phone button---------Call
TouchScreen-----------------Mousebutton0
Simply download the uploaded .Zip file and extract all in your PocketPc folder or SD! Then use add the .GRP file (you can download Shareware Duke from ftp://ftp.3drealms.com/share/3dduke13.zip ) and run SpvDuke3d.exe!
Universal VGA 0.4f with music support,you need to download Timidity file and extract it to \Storage Card\Timidity
http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz
Enjoy!
[Himalayas and BlueAngel file version v0.3b as there are some problems with latest versions.]
[2 Universal versions: QVGA version v0.3b, Landscape VGA v0.4f with music support!]

being for the spv the res is somewhat lower then it would be if it was made for pocketpc i asume

np,the app supports both SmartPhones and PocketPc..

Key codes
unapproachable2kx said:
np,the app supports both SmartPhones and PocketPc..it was rebuilt for that.
But no mapped keys,so I still need know 4 buttons of Xda2.
Click to expand...
Click to collapse
Hi,
Try these:
193 = calendar
194 = contacts
195 = camera
196 = recorder
BR

Doesnt work. :?

I downloaded from that link and it crashes my xda1.

Quiting Duke3d!
I have found a way to quit duke3d! Simply:
change Multi1 = "Call" "" to Multi1 = "" ""
and
change Original_F10 = "" "" to Original_F10 = "Call" ""
(IN Landscape_0)
This should let you close duke3d using the answer button!

Also for better game play choose:
ScreenWidth = 240
ScreenHeight = 180
Rather than:
ScreenWidth = 0
ScreenHeight = 0
There is a big gap at the bottom of the screen but frame rate is greatly improved!
I have not been able to setup the landscape modes but as soon as I do I will post my results!

Below is my .cfg file for the XDAII if it helps anyone.
- XDAII joystick button is crouch and open doors.
- Volume UP/DOWN is strafe left/right.
- Call button quits the game.
- Touching the screen fires
- All remaining buttons is Jump
[Setup]
SetupVersion = "1.3D"
[Engine Setup]
UsingGapi = 1
Platform_Timer_HZ = 100
LandscapeMode = 1
CacheMemory = 2600
ShowFPS = 1
TickRate = 100
TicksPerFrame = 26
ScanCodeMapping = 1
[Scan Code Mapping]
sc_59 = "Escape"
sc_60 = "VolumeUp"
sc_61 = "VolumeDown"
sc_AUX1 = "A"
sc_AUX2 = "Z"
sc_AUX3 = ""
sc_AUX4 = ""
sc_AUX5 = ""
[Screen Setup]
ScreenMode = 1
ScreenWidth = 0
ScreenHeight = 0
Shadows = 0
Password = ""
Detail = 1
Tilt = 0
Messages = 1
Out = 0
ScreenSize = 15
ScreenGamma = 16
[Sound Setup]
FXDevice = 0
MusicDevice = 0
FXVolume = 220
MusicVolume = 200
NumVoices = 4
NumChannels = 2
NumBits = 16
MixRate = 8000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 3
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
[KeyDefinitions]
Move_Forward = "Up" ""
Move_Backward = "Down" ""
Turn_Left = "Left" ""
Turn_Right = "Right" ""
Strafe = "" ""
Fire = "LCtrl" "RCtrl"
Open = "Space" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "A" ""
Crouch = "Z" ""
Look_Up = "" ""
Look_Down = "" ""
Look_Left = "Insert" ""
Look_Right = "Delete" ""
Strafe_Left = "4" ""
Strafe_Right = "6" ""
Aim_Up = "2" ""
Aim_Down = "8" ""
Inventory = "Enter" ""
Inventory_Left = "G" ""
Inventory_Right = "M" ""
Holo_Duke = "" ""
Jetpack = "" ""
NightVision = "" ""
MedKit = "" ""
TurnAround = "BakSpc" ""
SendMessage = "" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "" ""
Map_Follow_Mode = "" ""
See_Coop_View = "" ""
Mouse_Aiming = "" ""
Toggle_Crosshair = "" ""
Steroids = "" ""
Quick_Kick = "`" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
Original_F1 = "" ""
Original_F2 = "" ""
Original_F3 = "" ""
Original_F4 = "" ""
Original_F5 = "" ""
Original_F6 = "" ""
Original_F7 = "" ""
Original_F8 = "" ""
Original_F9 = "" ""
Original_F10 = "" ""
[KeyDefinitions_Landscape0]
Move_Forward = "Up" ""
Move_Backward = "Down" ""
Turn_Left = "Left" ""
Turn_Right = "Right" ""
Strafe = "" ""
Fire = "Enter" ""
Open = "Pound" ""
Run = "LShift" "RShift"
AutoRun = "0" ""
Jump = "VolumeUp" ""
Crouch = "VolumeDown" ""
Look_Up = "" ""
Look_Down = "" ""
Look_Left = "Insert" ""
Look_Right = "Delete" ""
Strafe_Left = "4" ""
Strafe_Right = "6" ""
Aim_Up = "2" ""
Aim_Down = "8" ""
Inventory = "J" ""
Inventory_Left = "G" ""
Inventory_Right = "M" ""
Holo_Duke = "" ""
Jetpack = "" ""
NightVision = "" ""
MedKit = "" ""
TurnAround = "W" ""
SendMessage = "" ""
Map = "Record" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "" ""
Map_Follow_Mode = "SoftKey1" ""
See_Coop_View = "" ""
Mouse_Aiming = "" ""
Toggle_Crosshair = "" ""
Steroids = "" ""
Quick_Kick = "`" ""
Next_Weapon = "D" ""
Previous_Weapon = "." ""
Original_F1 = "" ""
Original_F2 = "" ""
Original_F3 = "" ""
Original_F4 = "" ""
Original_F5 = "" ""
Original_F6 = "" ""
Original_F7 = "" ""
Original_F8 = "" ""
Original_F9 = "" ""
Original_F10 = "Call" ""
Multi1 = "" ""
[KeyDefinitions_Landscape1]
Move_Forward = "Left" ""
Move_Backward = "Right" ""
Turn_Left = "Down" ""
Turn_Right = "Up" ""
Strafe = "" ""
Fire = "" ""
Open = "Enter" ""
Run = "LShift" "RShift"
AutoRun = "0" ""
Jump = "A" ""
Crouch = "Enter" ""
Look_Up = "" ""
Look_Down = "" ""
Look_Left = "Insert" ""
Look_Right = "Delete" ""
Strafe_Left = "VolumeDown" ""
Strafe_Right = "VolumeUp" ""
Aim_Up = "2" ""
Aim_Down = "8" ""
Inventory = "J" ""
Inventory_Left = "G" ""
Inventory_Right = "M" ""
Holo_Duke = "" ""
Jetpack = "" ""
NightVision = "" ""
MedKit = "" ""
TurnAround = "W" ""
SendMessage = "" ""
Map = "Record" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "" ""
Map_Follow_Mode = "SoftKey1" ""
See_Coop_View = "" ""
Mouse_Aiming = "" ""
Toggle_Crosshair = "" ""
Steroids = "" ""
Quick_Kick = "`" ""
Next_Weapon = "D" ""
Previous_Weapon = "." ""
Original_F1 = "" ""
Original_F2 = "" ""
Original_F3 = "" ""
Original_F4 = "" ""
Original_F5 = "" ""
Original_F6 = "" ""
Original_F7 = "" ""
Original_F8 = "" ""
Original_F9 = "" ""
Original_F10 = "Call" ""
Multi1 = "" ""
[KeyDefinitions_Landscape2]
Move_Forward = "Right" ""
Move_Backward = "Left" ""
Turn_Left = "Up" ""
Turn_Right = "Down" ""
Strafe = "" ""
Fire = "F8" ""
Open = "F9" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "A" "/"
Crouch = "Z" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "," ""
Strafe_Right = "." ""
Aim_Up = "Home" "KPad7"
Aim_Down = "End" "Kpad1"
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "W" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "`" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
Original_F1 = "" ""
Original_F2 = "" ""
Original_F3 = "" ""
Original_F4 = "" ""
Original_F5 = "" ""
Original_F6 = "" ""
Original_F7 = "" ""
Original_F8 = "" ""
Original_F9 = "" ""
Original_F10 = "" ""
Original_F11 = "" ""
Original_F12 = "" ""
[Controls]
ControllerType = 1
JoystickPort = 0
MouseSensitivity = 32768
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
MouseAiming = 0
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Strafe"
MouseButtonClicked1 = "Open"
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
JoystickButton0 = "Fire"
JoystickButtonClicked0 = ""
JoystickButton1 = "Strafe"
JoystickButtonClicked1 = "Inventory"
JoystickButton2 = "Run"
JoystickButtonClicked2 = ""
JoystickButton3 = "Open"
JoystickButtonClicked3 = "Crouch"
JoystickButton4 = "Aim_Down"
JoystickButtonClicked4 = ""
JoystickButton5 = "Look_Right"
JoystickButtonClicked5 = ""
JoystickButton6 = "Aim_Up"
JoystickButtonClicked6 = ""
JoystickButton7 = "Look_Left"
JoystickButtonClicked7 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 0
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 0
JoystickAnalogAxes0 = "analog_turning"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 0
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 0
JoystickAnalogAxes2 = "analog_strafing"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 0
JoystickAnalogAxes3 = ""
JoystickDigitalAxes3_0 = "Run"
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 0
GamePadDigitalAxes0_0 = "Turn_Left"
GamePadDigitalAxes0_1 = "Turn_Right"
GamePadDigitalAxes1_0 = "Move_Forward"
GamePadDigitalAxes1_1 = "Move_Backward"
MouseAimingFlipped = 0
GameMouseAiming = 0
AimingFlag = 0
[Comm Setup]
ComPort = 2
IrqNumber = 65535
UartAddress = 0xFFFF
PortSpeed = 9600
ToneDial = 1
SocketNumber = 0xFFFF
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "DUKE"
RTSName = "DUKE.RTS"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "An inspiration for birth control."
CommbatMacro#1 = "You're gonna die for that!"
CommbatMacro#2 = "It hurts to be you."
CommbatMacro#3 = "Lucky Son of a *****."
CommbatMacro#4 = "Hmmm....Payback time."
CommbatMacro#5 = "You bottom dwelling scum sucker."
CommbatMacro#6 = "Damn, you're ugly."
CommbatMacro#7 = "Ha ha ha...Wasted!"
CommbatMacro#8 = "You suck!"
CommbatMacro#9 = "AARRRGHHHHH!!!"
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
[Misc]
Executions = 64
RunMode = 1
Crosshairs = 1
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1

i'm not having much luck with this game
i got the shareware stuff but i cant install it
i get an error no matter which compatility mode i put it in
then when i try just running the duke3d for spv then i get some text black on grey soo fast i cant read what it say
then then i just get a blackscreen untill i softreset
well at one point i could get back without a softreset but the title bars were still black on programs and their close button would not work any more

Rudegar said:
i'm not having much luck with this game
i got the shareware stuff but i cant install it
i get an error no matter which compatility mode i put it in
then when i try just running the duke3d for spv then i get some text black on grey soo fast i cant read what it say
then then i just get a blackscreen untill i softreset
well at one point i could get back without a softreset but the title bars were still black on programs and their close button would not work any more
Click to expand...
Click to collapse
Yup..had you download it on my ftp? it must run well,now all buttons,except Red Phone button are fixed.
(will Upload the new Cfg on a while)

no your site is a bit too italian
i can check the checkbos for the file but pressing any of the 2 buttons one saying aggiorna the other saying scarica dont seem to do anything
also from what i can understand then i need some org gpr file or something but since cant get the shareware game to install on my pc
i cant seem to get hold of that

I have put all Shareware and .exe file into the .RAR so you only have to download and extract to any of your Pocket Pc folder!
Check box and Click to SCARICA,then SALVA.

ok now i somehow got it downloaded i can start it and all but not shoot
from what i can read at pocketgamer this is a known bug
but my problem when i try to close the game i still dont get the titlebar back i tried to run pocket heretic and close it again and i still dont get my title bar back i do seem to get it back if i run the camera but when i close that then my titlebar is lost once more
i'm forced to do a softreset to get my titlebar back
reminds me of pocket tombraider having to softreset to get on with ones life

Rudegar said:
ok now i somehow got it downloaded i can start it and all but not shoot
from what i can read at pocketgamer this is a known bug
but my problem when i try to close the game i still dont get the titlebar back i tried to run pocket heretic and close it again and i still dont get my title bar back i do seem to get it back if i run the camera but when i close that then my titlebar is lost once more
i'm forced to do a softreset to get my titlebar back
reminds me of pocket tombraider having to softreset to get on with ones life
Click to expand...
Click to collapse
You have sumthin' strange.. Have you tryed Fire by tapping the screen?
Also,using Green Phone button,I can exit without problems..had this problem on previous version.. dunno

no havent tried tabing the screen silly me really
i exit the game by using the pickup button
and then when it say y/n i press pickup button once more
maybe it's some of the extre programs i have running
today stuff and vidcomm stack disabled, ms stack disabled, task manager and extPhone
maybe they cause it somehow

when i uninstalled my vidcomm stack because it gave me some trouble
then all of a surden mediaplayer refused to play wma files saying it didint have the right codec
so i tried doing a hardreset and then i wanted to try duke3d on a clean system but it still take my titlebar away when i close the game
maybe it's an qtek 1.66 rom issue
or maybe it dont like being run from the sd card

Just let you know new version is out (0.4b) Rudegar,try it now..I am sure exit bug is fixed!

where is it at ?
i tried getting it from the org place where it's only the basics
and not your bigger version with everything but the one i just gotten the basic one is still only 0.03b

with the latest 0.4 all my problems are solved well duke related problems that is (excluding duke 4ever )

Related

USB DUN: a working wvdial.conf for ATT?

Hello I have a Fuze with the stock ROM and am trying to get USB DUN working on GNU/Linux with wvdial. I have tried the following wvdial.conf and some variations of it all with the same problem. I keep getting error code 16 "The modem has hung up" when dialing. If anyone could post a working wvdial.conf for their ATT phone that would be great. I can post the exact error log or anything else if needed. Thanks.
Edit:
Same problem as in this thread:
http://forum.xda-developers.com/showthread.php?p=2609673
[Dialer Defaults]
Modem = /dev/ttyUSB0
ISDN = off
Modem Type = Analog Modem
Baud = 460800
Init = ATZ
Init2 = ATZ+CGDCONT=1,"IP","ISP.CINGULAR"
Init3 =
Init4 =
Init5 =
Init6 =
Init7 =
Init8 =
Init9 =
Phone = *99#
Phone1 =
Phone2 =
Phone3 =
Phone4 =
Dial Prefix =
Dial Attempts = 1
Dial Command = ATDT
#Ask Password = on
Password = CINGULAR1
Username = [email protected]
Auto Reconnect = off
Abort on Busy = off
Carrier Check = on
Check Def Route = on
Abort on No Dialtone = on
Stupid Mode = on
Idle Seconds = 0
Auto DNS = on
Now this is what I call a bump.

[Q]

i buy this chines gps from ebay..its running win ce 6.0 ... i use a modified script to acces all my navcore that i instaled. the problem is i don`t know the command for exit...this script was for mio but it works on my gps but the exit button doesent work...the script look like this:
ICONXPBUTTON
x = -8
y = -16
Command = "\Storage Card\MioAutoRun\Programs\Utils\mspower.exe"
SizeNormal = 80
SizePushed = 70
ScaleAlpha = 100
IconNormal = ..\Icons\ff.ico
ScaleAlpha = 100
IconPushed = ..\Icons\ff_.ico
i change the path...still not working....i need the command to exit from a window
i want to be able to exit my script once i hit the exit button

[Q] How in the world do I program this thing correctly? :(

So I've been teaching myself C++ for the past two days (this is my first language), and I've pretty much come across a brick wall. The book I'm studying with is asking me to create a program where the computer guesses YOUR number. So pretty much I tried to create a high/low game where after every guess, the upper and lower limits of the range would become more and more narrowed down, eventually leading to increased probabilities of the computer guessing the number I'm thinking. I think I've gotten most of the code down... but it's just not working! I've tried my Google-fu, but none of the answers I've seen seem to approach it the same way I am. Any help?
// Guessing game
// The computer tries to guess a number input by a person.
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main()
{
srand(time(0));
char confirm;
cout << "Think of a number from 1 to 50." << endl;
cout << "Are you ready? (y/n): ";
cin >> confirm;
while (confirm == 'n')
{
cout << "Please take your time." << endl;
cout << "Are you ready? (y/n): ";
cin >> confirm;
}
int randomNum = ( rand() % 50 ) + 1;
int currentGuess = randomNum;
char correct = 'n';
char highlow;
int lowerLim = 0, upperLim = 51;
int tries = 0;
cout << "Is your number " << currentGuess << "? (y/n): ";
cin >> correct;
++tries;
while (correct == 'n')
{
cout << "Is it higher (h) or lower (l)?: ";
cin >> highlow;
if (highlow == 'h')
{
lowerLim = currentGuess;
while ( true )
{
currentGuess = ( 50 - ( randomNum % lowerLim + 1 ) );
if ( currentGuess < upperLim && currentGuess > lowerLim )
break;
}
}
if (highlow == 'l')
{
upperLim = currentGuess;
while ( true )
{
currentGuess = ( randomNum % upperLim + 1 );
if ( currentGuess < upperLim && currentGuess > lowerLim )
break;
}
}
cout << "Is your number " << currentGuess << "? (y/n): ";
cin >> correct;
++tries;
}
if ( tries == 1 )
{
cout << "Yay! I got it on the first try!" << endl;
}
else
{
cout << "I got it in " << tries << " tries!" << endl;
}
system("PAUSE");
return 0;
}
edit: So I've kept working on it, but for some reason, it just stops after a few guesses. But at least now it's staying within the range defined by previous guesses....
This is driving me nuts, please help me.
I did something like this in java, and the problem is the way you generate the random number. Change that and it will work. This link should help. http://stackoverflow.com/questions/363681/java-generating-random-number-in-a-range

TW Color Reference

Heres a reference thread for themers i had issues myself figuring them out so heres a cheat sheet
Code:
tw_color001 = #ffebebeb
tw_color002 = #ff000000
tw_color003 = #ff6e9cba
tw_color004 = #ffed5f00
tw_color005 = #ffbebebe
tw_color006 = #ffa0a0a0
tw_color007 = #ff787878
tw_color008 = #ff60c0ff
tw_color009 = #ff91dcff
tw_color010 = #ffb1e0ff
tw_color011 = #ffbebebe
tw_color012 = #ff636363
tw_color013 = #ffffffff
tw_color014 = #ffbebebe
tw_color015 = #ff00a2ff
tw_color016 = #ff636363
tw_color017 = #ff000000
tw_color018 = #ff656f4f
tw_color019 = #ff000000
tw_color020 = #fff6af7f
tw_color021 = #ff91dcff
tw_color022 = #ff60c0ff
tw_color023 = #ff91dcff
tw_color024 = #ffb1e0ff
tw_color025 = #ffcccccc
tw_color026 = #ff767676
tw_color027 = #ff90e2f7
tw_color028 = #ffebebeb
tw_color029 = #ffc8c8c8
tw_color030 = #ff3484c8
tw_color031 = #ff428eba
tw_color032 = #ffffcc00
tw_color033 = #ffffffff
tw_color034 = #ff3e91ff
tw_color035 = #ff000000
tw_color036 = #ffd43f16
tw_color037 = #ff009ff2
tw_color038 = #ff555555
tw_color039 = #ffa3a3a3
tw_color040 = #ffeb2c00
tw_color041 = #ff46a7fe
tw_color042 = #ffd1d1d1
tw_color043 = #ff595959
tw_color044 = #ff808080
tw_color045 = #ff3b5998
tw_color046 = #ff5a8ca5
tw_color047 = #ff646464
tw_color048 = #ff8bc500
tw_color049 = #ffe60000
tw_color050 = #ffffffff
tw_color051 = #ff10a5ff
tw_color052 = #fff00101
tw_color053 = #ff0036ff
tw_color054 = #ff000000
tw_color055 = #ffffff00
tw_color056 = #ff909090
tw_color057 = #ffffffff
tw_color058 = #ffffffff
tw_color059 = #ff000000
tw_color060 = #ff656f4f
tw_color061 = #ff00baff
tw_color062 = #ff84e902
tw_color063 = #ffbfbfbf
tw_color064 = #ff7f7f7f
tw_color065 = #ff0091ff
tw_color066 = #ffff0000
tw_color067 = #fff77501
tw_color068 = #ff000000
tw_color069 = #ffa4d7ff
tw_color070 = #ff00bad7
tw_color071 = #ff216ae4
tw_color072 = #ff000000
tw_color073 = #fffff60a
tw_color074 = #ffe84c00
tw_color075 = #ffc221b5
tw_color076 = #ff0d89b0
tw_color077 = #ff688f0c
tw_color078 = #ff33cc00
tw_color079 = #ffff0000
tw_color080 = #ff0070b7
tw_color081 = #ff0091ff
tw_color082 = #ffababab
tw_color083 = #ffdcdcdc
tw_color084 = #ff110503
tw_color085 = #ff505050
tw_color086 = #ff969696
tw_color087 = #ffc8c8c8
tw_color088 = #ff75d0ff
tw_color089 = #ffffffff
tw_color090 = #ffb1ca00
tw_color091 = #ffff7e00
tw_color092 = #ff464646
tw_color093 = #ff1e1e1e
tw_color094 = #ff646464
tw_color095 = #ff242424
tw_color096 = #ff1c1f24
tw_color097 = #ff0097de
tw_color098 = #ff666666
tw_color099 = #ffed5f00
tw_color100 = #ff393939
tw_color101 = #ffff6015
tw_color102 = #ffffa816
tw_color103 = #fffff200
tw_color104 = #ff9cff00
tw_color105 = #ff00ffae
tw_color106 = #ff00d0f5
tw_color107 = #ff006cff
tw_color108 = #ff4729ff
tw_color109 = #ff9029ff
tw_color110 = #ffd929ff
tw_color111 = #ffff2988
tw_color112 = #ffffca99
tw_color113 = #fffff899
tw_color114 = #ffbcee97
tw_color115 = #ff97cef7
tw_color116 = #ffc5a6e8
tw_color117 = #fffca5d7
tw_color118 = #ff790000
tw_color119 = #ff7d4900
tw_color120 = #ff737b00
tw_color121 = #ff006918
tw_color122 = #ff005b7f
tw_color123 = #ff0d004c
tw_color124 = #ff4b0049
tw_color125 = #ffb39d7b
tw_color126 = #ff9d9d9d
tw_color127 = #ff00a1fd
tw_color128 = #ffe6e6e6
tw_color129 = #ff00b4ff
tw_color130 = #ff00dd00
tw_color131 = #ffff9600
tw_color132 = #ffcbf430
tw_color133 = #ff7a9cc6
tw_color134 = #ffffb400
tw_color135 = #ff137e08
tw_color136 = #ff1b7212
tw_color137 = #ff8b919d
tw_color138 = #ffc2c2c2
tw_color139 = #ff556872
tw_color140 = #ff009933
tw_color141 = #ff0099ff
tw_color142 = #ff089fe4
tw_color143 = #ff353636
tw_color144 = #ffd4dadf
tw_color145 = #ff606060
tw_color146 = #ff373737
tw_color147 = #ff323a41
tw_color148 = #ff7c7c7c
tw_color149 = #ff393939
tw_color150 = #ff393939
tw_color151 = #ff00aeef
tw_color200 = #ffe2e2e2
tw_color201 = #ff122438
tw_color210 = #ff47ef47
tw_color211 = #ffa2a2a2
tw_color220 = #ff778390
tw_color221 = #ff4d4d4d
tw_color222 = #ffde0000
tw_color223 = #ff300000
tw_color224 = #ff333333
tw_color225 = #ffff5400
tw_color226 = #ff383838
tw_color227 = #fffcff00
tw_color228 = #ffd0d1d2
tw_color230 = #fffff000
tw_color231 = #ffa3a3a3
tw_color232 = #ffd43f16
tw_color233 = #ffd2d2d2
tw_color234 = #ff555555
tw_color235 = #ff818181
tw_color236 = #ff29333c
tw_color237 = #ff4b4b4b
tw_color238 = #ffa2a2a2
tw_color239 = #ff464646
tw_color240 = #ff898989
tw_color241 = #ff565656
tw_color242 = #ff281304
tw_color245 = #ff979797
tw_color246 = #ff171616
tw_color247 = #ff5f98b5

BlueStacks ADB HELP, please & TY

Code:
local $results, $h, $PID, $BlueStacks_Path
$BlueStacks_Path = @ProgramFilesDir & "\BlueStacks\"
$BlueStacks_Path = StringReplace($BlueStacks_Path, "\\", "\")
$h = Run($BlueStacks_Path & "hd-Adb connect localhost","","",$STDIO_INHERIT_PARENT)
sleep(1000)
$PID = run($BlueStacks_Path & "HD-Frontend.exe Testing")
WinGetProcess($PID)
sleep(1000)
Do
$result = run($BlueStacks_Path & "HD-Adb shell getprop sys.boot_completed", "", "", BitOR($STDIN_CHILD, $STDERR_MERGED))
ConsoleWrite("$result: " & $result & @CRLF)
sleep(1000)
until $result = 1
Hi ALL, I am really knew at this and I am trying to figure out why I get an infinite loop when I am checking to see if BlueStacks is open.
If I do everything command line based, everything WORKS as above, but when I put it in AutoIT it just LOOPS & LOOPS & LOOPS. When I do the consolewrite, it's like it is giving me a PID# rather than return 1.
What am I doing wrong?

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