..
I sent an email to them asking if they (Alphanoize Games) could optimize the game for Xperia Play Controls.
answer:
Hello
we're happy to hear you like our game (we love it too ! For the XPeria controls, we cannot say if and when we include them. Currently we want to adapt the current version for all common Android devices, which is very tricky !
As soon as we have any updates, we'll spread it via Google+/Facebook/Twitter, so feel free to follow us there !
Have a nice weekend,
Arne
Alphanoize Games
Arne Wörheide & Hicham Allaoui, Computerspiele GbR
Waldrandsiedlung 7
16761 Hennigsdorf
Germany
They dont even need to optimize it for the Play specifically, all they have to do is make the generic android d-pad and d-pad center buttons work with the controls. It would take them 5 minutes. After that response I am tempted to just do it my self. GRRRRRRR........ Found myself a new project.
looks like i am going to have to modify the game engine itself for this to work, I know what I need to do, but I have no experience translating touch input to keyboard input. I have some reading to do. Hopefully I can do a quick and dirty Xperia Play port.
keep going , I've juste finish super meat boy on pc (light world) .
I've try cheese man and it's smell like smb ^^ , it would be great with xperia play pad.
Thanks in advance.
great when combined with gamekeyboard.
Mael5trom said:
great when combined with gamekeyboard.
Click to expand...
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How did you get it working? Everytime I launch the game it goes into portrait mode and causes issues.
nevermind, i got it, this games is a thousand times better with gamekeyboard! Holy crap, we have Super Meat Boy on our Plays!!
indeed, difficulty goes up and down as it goes along, 3 cheesed the whole game within a couple of hours playing on and off, dunno how the hell you would do some of those levels on touch screen only tbh...
It says it's not compatible!
I'm using Darkforest 3.0.5 if that helps.
It's confusing because it's compatible with my LG Vortex, that is a VERY low end device too...
Here's another Super Meat Boy style game. Maybe there is someone interested.
Mini Dash ( https://play.google.com/store/apps/details?id=com.playcreek.MiniDashFree )
Related
Who does not know the famous game "Fifteen puzzle"?
Well...this game needs no introduction but if you don't know it, everything you need to do is reorder the numbers after having "mixed" randomly and the position is to be achieved with the number 1 top left and the other numbers follow from left to right, top to bottom, up to 15 followed by the empty box.
The game has been developed for those who often decide to kill the time playing with the phone.
The game has been tested on HTC HD2 but should run on any Windows Mobile devices with WVGA resolution (480x800), also requires the presence of. NET Compact Framework 3.5.
Next updates:
Highscores section
VGA and QVGA versions
Contact me for questions, comments or reports of bugs
ps: sorry for my english.
looks nice . Thanks! will test this on my blackstone
work's great on hd2 , thx
Thanks - a nice user interface and a program that will pass some hours when sat waiting for a bus, the train, the dentist, . . .
I've wasted many an hour playing the original version of this. Will give this a go!
Well gave it a go and managed to slide the 15 piece under the 14 so now have two blank spaces but am unable to complete the game as I can't shift the 15! Haven't managed to repeat this tho so it may have been a quirk.
Would be great if there were other patterns available rather than numbers to really tax the grey matter !
Thanks
Thx
Well done.
Very nice, UI is great, like TouchWords as well
Great JOB
Great job mate .. Thank you very much ...
Awesome Game! Thanks
Nice looks of the immensly popular game.... thank you
Grazie ... Thank You !!!!
Is this a port of the game at http://forum.xda-developers.com/showthread.php?t=716260 or are they two totally separate versions of the game?
works on blackstone too. Nice look!
nice game..I like it
Nice game could you set it up so it puts the game short cut in the game folder of the start menu. Thanks
Man this is the nicest looking game for winmo Ive seen great job, you should make more games
No they are two totally separate versions of the same game...
Great work on the game, do you have any plans to port this to VGA and QVGA resolutions?
alphaacres said:
Nice game could you set it up so it puts the game short cut in the game folder of the start menu. Thanks
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Click to collapse
Sure! I'll do in the next version update.
I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
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Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.
Game is now optimized for our Xperia Play.The controls are in Beta stadium. Please email dev for constructive feedback on controls and gameplay. Multiplayer features will be added in the future.
Google Play Link
https://play.google.com/store/apps/details?id=com.workeffective.therunesguild.beginning
droidgamers news article
http://www.droidgamers.com/index.php/game-news/android-game-news/4166-the-runes-guild-beginning-offering-up-pure-hack-n-slack-gaming-fun-on-android
Lets keep our fingers crossed..I may buy it now just to play it....looks freaking sweet.
Edit: oh yeah, XP controls would be awesome for this....I like it...
Edit2: eh, needs some more work, but it can become really awesome...needs a tutorial for one thing, even if it is just a button tapped/masher heh.
Sent from my SPH-P100 using xda app-developers app
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
UNCUT88RAW said:
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
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Click to collapse
Awesome...ill be sure to help out heh.
Sent from my R800x using xda app-developers app
did you stress the importance of touchpads?
@rubbergnome
Yes, i recommended the devs to use the touchpads. The only problem is that they don´t have a Xperia Play for testing purpose. So we must play Beta testers and give them advices when something isn´t working right.:silly: But hey, they do it!
i'm available to beta test anything if it's about optimization hehe. There are links from sony about touchpads anyway. I sent them to the aralon team and the realms of fortune developer. You can find them via XperiaPlayGamer, from the "how to optimize" page to the sony site to the touchpad articles.
by the way, the camera in this game is kinda awful since you just can't control it. It slowly adjusts itself behind the character each time. So heh
Its very bad...
Sent from my R800i using xda app-developers app
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
However, the game does not use touchpads at the moment. I recommended the Zeus developer to the dev for touchpad controls. If anyone is here who wants to help out or has experience with touchpads controls please email the dev! If you want test apk, please also email the dev since i´m not allowed to distribute it. Please give feedback!
Free Camera patch comes this week.Also recommended them to implement the controls, game launcher support, as fast as possible.
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
UNCUT88RAW said:
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
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Click to collapse
Awesome! I was waiting to hear something like this just for absolute confirmation.
I'm gonna go ahead and buy now.
UNCUT88RAW said:
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
Click to expand...
Click to collapse
Hello mate. As I was testing the game and did not like. The simple graphics, design in general and of the enemies is very rough, but if the color is good. The control is very rough, the camera is insane, the gameplay is very simple button mashing and sometimes you miss the enemy, or animations of the attacks are bad. No enemies stop coming all the time and the game lacks depth, and which go somewhere, something more adventurous.
No, that's the impression I gave. Maybe I felt bad but after playing the fabulous Aralon ... hehe. Granted it has a good base and if she could work more on anything good. Anyway it is appreciated that the control pad adapted xperia.
I have read that have improved the camera, so I'll try again to see such. (I uninstalled)
Without wishing to criticize, just to help my honest opinion as a lover of video games. a greeting
I agree with you Gtsito, there is room for improvments. The camera isn´t good and it´s annoying that a lot of enemies spawn at the beginning of a level and after that there aren´t a lot them. Maybe they can improve more.
Also, the developer says that a lot of fixes and optimations will come till saturday. So stay tuned and check Play Store for more updates.
Oh, good news. Actually I played the first version released and uninstalled it knowing that would come out more updates. Then I will consider further improvements and prove it.
Thank you, greetings
The update that makes it Xperia Play Optimized is live.
1.5.2 - What's in this version:
Click to expand...
Click to collapse
- FREE CAMERA
- Xpedia Play Support Beta (Please test and give us feedback)
- Difficulty in Forest adjusted
- AI tuned allows more exploration
- Animations shorter and faster, better gameplay
- Magic button top of the Joystick (activated by catching 6 x blue diamonds)
- Environment Sounds are now stream through the SD Card, to decrease memory usage.
We thank the users feedback has been great, special thanks to P.G. , TLR and K.
---- Previous Versions
MOVE TO SD
GUI Adjustments
Wow thanks for pushing them TLR
I´m gonna update thread, ok? And thanks TLRtheory for xperiaplaygamer.net and the article "Optimize your game". Was helpful for dev. Keep up the good community work!!!
P.S. By the way i´m P.G.
testing the real thing
yep it is better now with the gamepad and it responds better than the test version
the test apk had a fireball attack and 3 sword attacks,no fireball or maybe its later on...this one has 4 sword attacks
also the camera is still and doesn't rotate ,or i did not figure how to do it from the game
i like the 4 sword animations and would like to see some kind of chain combo animation with the button layout
sort of RPG Soulcaliber
of course that's just me
Hi all,
I've been developing my game for a couple of years now (you reallly can't underestimate how long these things take when done in your spare time!)
I've finally released it, so would be interested in the feedback of you knowledgeable bunch. The game is called Finger Shepherd and is a sheep herding game with 3D graphics. As you know, there's only so many devices I can test on myself so any bugs / issues / suggestions / feedback would be greatly appreciated.
The package is called "shibby.fingershepherd"; if someone else could post the URL for me I'd be grateful!
Mod Edit: Here you go
https://play.google.com/store/apps/details?id=shibby.fingershepherd
Some screenshots attached.
Thanks for any feedback you can provide!
Lewis (Shibby)
good game it's really fun
Nice work! Love it!
Sent from my GT-I9001 using xda premium
This is quite interesting.
And I find that the sheep there are so lovable.:laugh:
Thanks - much appreciated!
I've had a few comments that the difficulty is too high on some of the water levels. The drop-off rate through the online leaderboards seems to support this, so I'm planning to make a few tweaks...
Finger Shepherd Updated
I have now published an update. Any more feedback, please let me know and I'll work to improve the game
Changelog:
Much needed tweaking of difficulty on a number of levels
Lighting bugfix
Tip display bugfix on smaller screens
Performance optimised on certain devices
You can now unlock one of the minigames by sharing on twitter
The new version is displayed as 1.0.2.
I'd appreciate it if any users here would have a go at enabling Gree and logging some scores to the leaderboards - this uses 3rd party code that could do with as much testing as possible ( much like my own code really )
When screen turns off after you win the game goes to pause menu from which you can only restart or go back to game youve already won. Otherwise very nice game
Hi,
Just letting you know that the game has been updated again! Target times have been adjusted again based on user feedback. Also there is a brand new minigame called "The Maze" waiting for you to play :victory:
Very fun and nice idea ! I had my finger on the screen when it first started it took me by surprise
The game runs smooth and very well, I just noticed that you are allowing the user to change some stuff that as developers we use mostly to debug such as the FPS which in my opinion you can make it (even as a setting) disabled and invisible to the user. Much better UX in my opinion
Also, It worked well on a relatively low end device = ), didn't expect that as it is 3D
Again nice game and well done! Left you a comment on GP for support : )
Really nice game. Looks like all your time and effort paid off.
Thanks folks, I'm chuffed you like the game The feedback is useful and I intend to keep up with the updates.
eli.r said:
Also, It worked well on a relatively low end device = ), didn't expect that as it is 3D
...
Again nice game and well done! Left you a comment on GP for support : )
Click to expand...
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Thanks for the great review. I started the game (just checked) in April 2011, so it's designed to work on the devices that were popular back then at a minimum.
Xunile said:
Really nice game. Looks like all your time and effort paid off.
Click to expand...
Click to collapse
I'm glad you like it! I'm not totally convinced that it's paid off, however It's so difficult to get downloads - very few per day, and it's on its way down the rankings at the moment. Hard to see where new downloads will come from... It's incredibly competitive in the play store nowadays - might be a different story if I had released it 2 years ago.
Sorry, don't mean to sound too depressed about it! It's been a fun experience developing the game and I'm already thinking about the next one
good game it's really fun
but graphics makes my cry
Hi,
We need advice about our new game, Head Pong. It is based on the classic Pong but can be controlled by turning your head to the
right and to the left, not being necessary to touch the screen. We need help since we're using a new technology we've developed and we don't know if it will work fine on other devices (we've only tested it on about 10).
We'd like you to test our game and tell us if it works ok on your device. It would also be nice if you could tell us how this game could be improved and what else we could develop with this new technology.
Find it on Google Play: "https://play.google.com/store/apps/details?id=com.rk92apps.headpong.android&hl=en"
Awesome
Hey, I tried your game on my Nexus 5 and works really fine. It was pretty surprising to play a game without touching the screen.
Nice job. Keep it up!
Little support for you bcs game is great! https://www.saznajnovo.com/2015/09/android-head-pong-igrica/ (my blog have 1000+ visitors per day, I hope this article will help )
And yes, can you add option to adjust sensitivity? It's too fast.
Followed your advice
Hi Voterx,
Thank you very much for your advice and for writing that article about my game. I just wanted to tell you that I followed your advice and
I have implemented a motion sensitivity control in the game. It is accessible from the menu screen.
Thanks again.
Great
Your game is awesome and works smooth on my Nexus 6. Maybe a Man vs Computer game mode would be nice.
Hi, johannez,
Thanks for your advice.
Nice
I loved your game. It's very hard at the beginning
but then you get used.
Thank you charlees. I'm glad that you liked it.