Jut came across this brilliant little game on Google Play and thought I'd share it here.
Play Link: https://play.google.com/store/apps/details?id=me.kiip.skeemo
From the Play Store said:
7x7 is a new puzzle game inspired by classic 5 or more. It’s easy to grasp and very addictive. Make horizontal, vertical or diagonal rows of the same color by dragging pieces across the board and get points and power ups! Try it out and you won’t be able to stop playing it!
7x7 includes great new features:
* Got stuck? Earn Move Anywhere power-ups to recover from sticky situations.
* If you’ve just made a wrong move you can always Undo it, just tap the upper right corner.
* Kiip enabled: Win real rewards for your in-game achievements and high scores.
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It appears to follow Android app guidelines, is really fluid and just a great challenge.
It's free too which I was quite surprised about. No ridiculous permissions requesting access to unnecessary information either.
:good:
The Game has been updated with Google Play Services integration Really neat!
Nucleotide said:
Jut came across this brilliant little game on Google Play and thought I'd share it here.
Play Link: https://play.google.com/store/apps/details?id=me.kiip.skeemo
It appears to follow Android app guidelines, is really fluid and just a great challenge.
It's free too which I was quite surprised about. No ridiculous permissions requesting access to unnecessary information either.
:good:
Click to expand...
Click to collapse
I know this thread is ancient, I just had to post my question somewhere. I see on the leaderboards the high score of over 1 million. lol I can't even crack 8,000. The randomness of the incoming tiles doesn't allow you to plan ahead - you can see which tiles are incoming, but not where they'll be placed, and you're often blocked by the incoming tiles. Once you get past level 3 it's 5+ tiles incoming at once - I just don't see the feasibility of getting over 100,000...much less over 1 million. I'm baffled.
siciliano777 said:
I know this thread is ancient, I just had to post my question somewhere. I see on the leaderboards the high score of over 1 million. lol I can't even crack 8,000. The randomness of the incoming tiles doesn't allow you to plan ahead - you can see which tiles are incoming, but not where they'll be placed, and you're often blocked by the incoming tiles. Once you get past level 3 it's 5+ tiles incoming at once - I just don't see the feasibility of getting over 100,000...much less over 1 million. I'm baffled.
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Often, with such high scores, poeple just reversed engineered the code to send false data to the server. Maybe this is the problem.
Related
hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN
Hello everyone!
I'd love to introduce you to one of my game called "Magic Land"!
Some basic information about the game:
The game uses the ANDENGINE with the following extensions:
- Limbo
- TMXTiledMapExtension
- PixelPerfectCollisionDetection
- GooglePlayServices.
Game features:
There are a total of 45 levels (3 worlds, 15 levels each). Worlds 1 and 2 are easy-ish, however, world 3 is really hard, it's going to take you some time and thinking to complete it.
You can save your time and deaths counter for each level and compare them with other players from all around the globe. You can also log in to the Google+ services and see your and others results on the Google Play platform.
Controls are really easy, you can choose one out of two available options, which are ANALOG and DIGITAL. Using the DIGTAL setting you can move your character up, down, left and right. Using the ANALOG setting you can move your character up, down, left, right and diagonally.
If you can, please, download my game, rate it, and leave your comment. Constructive criticism is always appreciated, as it helps me improve! If you find any bugs feel free to forward them to me, thanks!
Google play link:
GOOGLE PLAY LINK
Video:
Screenshots:
Thank you and enjoy!
Good game, only thing that could be really improved is the way the item is controlled. (Joystick)
Cool game. Addictive.
But it is really difficult to control the square. And in my opinion it is the main difficulty of the game.
Whookid said:
Good game, only thing that could be really improved is the way the item is controlled. (Joystick)
Click to expand...
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dragon658 said:
Cool game. Addictive.
But it is really difficult to control the square. And in my opinion it is the main difficulty of the game.
Click to expand...
Click to collapse
Do you have any suggestions/ideas for control ?
androinoo said:
Do you have any suggestions/ideas for control ?
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I just rated your game under username "BudMccrud.
Can you check out my game, and tell me what you think? http://bit.ly/1utlvFV
Also, I think you should make the box move a bit faster. I agree with the earlier comment, regarding the joystick control being hard.
ExoticHamster said:
I just rated your game under username "BudMccrud.
Can you check out my game, and tell me what you think? http://bit.ly/1utlvFV
Also, I think you should make the box move a bit faster. I agree with the earlier comment, regarding the joystick control being hard.
Click to expand...
Click to collapse
Thanks. I rated you game also. Back button doesn't work and I don't see an exit button. Is it not possible to start without facebook login ?
androinoo said:
Thanks. I rated you game also. Back button doesn't work and I don't see an exit button. Is it not possible to start without facebook login ?
Click to expand...
Click to collapse
yeah right now there's a bug with the back button. Just close the app, and register using an email. You don't need Facebook to login.
So dificult . Like the other user said, the joystick controls are a little bad, but thats the only problem !
Nice!
I think that it is really good! What markets for ads do you use?
Great game! Landscape really is more engaging than portrait for games.
Hello friends,
I've been teaching myself how to program in Java and working on this game for almost two months now. I have finally completed and released it into the wild yesterday.
Please give it a try: bubble pop!
https://play.google.com/store/apps/details?id=com.danielau.pop
NEW (version 1.2.0)
Time challenge mode, 'twenty one'. How fast can you pop 21 bubbles?
How to play
Pop the bubble on the screen before it shrinks to nothingness and a new one shows up somewhere random.
As you pop more bubbles, the speed of the new bubbles will increase making it harder for you to get that next one.
The smaller the bubble you pop, the faster the new one will move! And the bigger the bubble you pop, the faster the next one will shrink! Strike a balance to pop as many bubbles as you can to get a high score.
Be careful how often you tap though because every miss will lower your score multiplier which goes up with every bubble pop and bubble collision with the screen!
Log into Google Play Games to submit your score and compete with people around the world!
Description
NEW: pop twenty one! A time challenge mode, how fast can you POP twenty one bubbles?
Log into Google Play Games to submit your score and compete with people around the world!
Pop as many bubbles as you can! The quicker you pop them, the faster they shrink! And the smaller they are when popped, the faster they move! Find that balance!
Want a high score? Be sure to raise your multiplier by continuously popping without missing! Each miss will reduce your multiplier! Keep that rhythm going and pop more bubbles than your friends!
Features
-No advertisements!
-'twenty one', a time challenge mode!
-Leaderboards for friendly competition!
-Achievements for progression and to level up your profile!
-Night mode for playing when the lights are off!
-Randomized Material Design colors with each pop!
-Custom recorded sound effects!
-Bubble popping fun!
It looks like I can't host images from my Google Drive... please check it out in the Play store for the screen shots! Sorry for the inconvenience. =)
Also, any feedback here or in the Play store is GREATLY appreciated. <3
Bump. By the way, this game is free! Great to play when you're waiting for something or someone.
Hello, if any of you have tried this out, please give me some feedback! Anything from the game play to the visual style and whatnot. I'm looking for ways to improve it and also to develop a better sense of developing simple casual games like this one.
I'm currently thinking to add a mode where a limited number of pops are allowed. So the player pops 10 (or more?) bubbles as fast as possible for time rankings or pops the bubbles in a way to maximize their multiplier for another type of score ranking. What do you think?
Bump :good:
Still hoping to receive some feedback and suggestions for future additions!
Bump; I've just uploaded version 1.2 to the play store.
It introduces a new time challenge mode! Please try it out.
I've also removed the advertisements as I don't care much for them.
And once again, any feedback would be greatly appreciated! Anything from visuals to game play, how the scores are displayed, etc!
Bump! I've started pondering an idea for a new game. I hope I can get some actual feedback for this new one later on...
I really like the simplicity and design on this!
I don't like the google play services getting automatically prompted though. I think that should be optional and an active choice.
Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!
I know that .io thing is kinda got out of hand and every single .io game seems just as addictive as the next one, then one day I bumped into another .io game (on Google Play like, just yesterday) and it's just like they found another way to expand the .io series: Painting.io
It's not painting game per se, just the character you control is rolling a painting roller and expand his land just, like every other .io game. But this time it got music, and you don't swipe your screen either, you have to tap along with the music beat. And the tease that got me in this game had some good music and I just got stuck ear bug.
But the essence doesn't change, with your finger, you expand your land and somehow this simple gesture and the expending color that belongs to you brings you such satisfaction and you just CAN NOT STOP (like um-huh)
I'm not saying that people nowadays have simpler mind that can't admire the real great true artistic game, it's just with facked up reality, sometimes you just want to swipe, or in this case tap, mindlessly and get yourself some simple and menial happiness
Thread closed as its just a copy/paste from an article online.
No value add for XDA users.
Thanks
SacredDeviL666